Zelda: Tears of the Kingdom’s gameplay will ‘change the game world’, producer reportedly says

The sequel to Breath of the Wild is two months away

Zelda: Tears of the Kingdom’s gameplay will ‘change the game world’, producer reportedly says

The Legend of Zelda: Tears of the Kingdom will seemingly have gameplay that can alter the game world.

As reported by Japanese Twitter user Genki_JPN, Zelda producer Eiji Aonuma was at the Famitsu Game Awards and accepted the award for Most Anticipated Game for Tears of the Kingdom.

In a series of tweets that have now been deleted (but were covered by Nintendo Life), Genki_JPN quotes Aonuma as saying: “In the sequel, Tears of the Kingdom, furthermore, the player’s free imagination will be filled with new gameplay that will bring about changes to the game world.”

It was also claimed that Aonuma said he hoped everyone would be “pleasantly surprised” by these changes and would enjoy exploring Hyrule in an “unknown” state.


Zelda: Tears of the Kingdom guides:

Master Sword location | How to increase inventory space | How to increase hearts and stamina  | How to get warm clothes | Wingsuit location | Hylian Shield location | Duplication glitch


After a number of delays, The Legend of Zelda: Tears of the Kingdom will finally be released on May 12.

Nintendo announced last month that the game will cost $69.99, marking the first time it has charged more than $59.99 for a standard edition of a digital Switch title.

However, Nintendo of America president Doug Bowser has said the company expects the game will justify its $70 price tag.

“We look at what the game has to offer,” Bowser told Associated Press last week. “I think fans will find this is an incredibly full, deeply immersive experience. The price point reflects the type of experience that fans can expect when it comes to playing this particular game.”

He also noted that $70 wouldn’t be the price for all first-party Switch games going forward, stating: “This isn’t a price point that we’ll necessarily have on all our titles. It’s actually a fairly common pricing model either here or in Europe or other parts of the world, where the pricing may vary depending on the game itself.”

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