Yu Suzuki is working on a range of Virtua Fighter NFTs
Suzuki co-created and directed Sega’s fighting game series for many years
Virtua Fighter co-creator Yu Suzuki is working on NFTs based on the fighting game series.
In a collaboration between Sukuzi and NFT firm OASYX, a total of 1,000 Virtua Fighter NFTs will be made available.
“This range of NFTs will include 11 characters from the first three Virtua Fighter games into OASYX’s creative worlds, creating a unique and exciting experience for new and old fans of Virtua Fighter alike,” said OASYX.
The NFTs “will serve as a base for future Metaverse avatars”, it added.
Virtua Fighter owner Sega has licensed the IP for the project, but the company itself doesn’t appear to be directly involved in it.
Yu Suzuki served as director on the Virtua Fighter series from its launch in 1993 until his departure from Sega in the late 2000s.
“During my time as a director at Sega, I initially developed Virtua Fighter using innovative 3D computer graphics technology, which was cutting-edge and industry-leading at the time,” he said in a statement.
“Since then, the Virtua Fighter series has grown to be loved by many players and continues to be supported by numerous fans today.
“Through my work supervising the development of OASYX’s unique worldview, I am delighted to combine innovative technology in the form of blockchain-based NFTs, with three titles from the Virtua Fighter series to create new entertainment for a wide range of gaming fans.”
Sega has previously indicated that it’s interested in exploring NFTs, but little has come of it.
Speaking last year in the wake of player criticism of other companies exploring the technology, Sega CEO Haruki Satomi indicated he would be willing to walk back on plans to create its own NFTs.
“In terms of NFT, we would like to try out various experiments and we have already started many different studies and considerations but nothing is decided at this point regarding P2E,” he said.
“There have been many announcements about this already including at overseas but there are users who show negative reactions at this point.
“We need to carefully assess many things such as how we can mitigate the negative elements, how much we can introduce this within the Japanese regulation, what will be accepted and what will not be by the users.
“Then, we will consider this further if this leads to our mission “Constantly Creating, Forever Captivating”, but if it is perceived as simple money-making, I would like to make a decision not to proceed.”