Yellow Brick Games has announced action-adventure title Eternal Strands
The third-person fantasy game will be released for PC and consoles in 2025
Yellow Brick Games has announced its debut title, Eternal Strands.
A reveal trailer for the game, which is available to wishlist now on Steam, PS5 and Xbox Series X/S ahead of its release in 2025, is viewable below.
Chief creative officer Mike Laidlaw, who is best known as the former creative director of the Dragon Age franchise, co-founded Yellow Brick Games in Quebec City, Canada, in February 2020.
His co-founders were fellow AAA industry veterans Thomas Giroux (CEO), Jeff Skalski (COO, executive producer) and Frédéric St-Laurent B. (game director), all of whom previously worked at Ubisoft, on titles including Watch Dogs and Assassin’s Creed Syndicate.
“At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat,” Yellow Brick Games claimed on Tuesday.
“In this third-person action-adventure game, you play as Brynn, a young and fearless Weaver determined to recover her people’s cultural home by uncovering the mysteries of the Enclave – a once powerful nation that now lies dormant,” it added.
“Fight epic, 25-meters-high climbable creatures known as the Arks, while blending magical abilities with an arsenal of powerful weapons to keep the world from crumbling.
“Use the environment and extreme weather events to your advantage in battles against a big roster of fantastical creatures. Immerse yourself in a vast and rich lore where you will build relationships with a diverse cast of characters.”
Eternal Strands is being created by a team of 68 people using Unreal Engine 5. While it was originally due to be released by Take-Two publishing label Private Division, Yellow Brick recently announced plans to self-publish the game.
Laidlaw said today: “Our hope with Eternal Strands is to deliver an adventure that brings a sense of fun and excitement to fantasy, while encouraging players to experiment with its systems.
“It’s a very different game to ones I’ve worked on in the past, and it’s been a delight to generally answer the question ‘what if the player does X?’ with ‘Cool!’. It’s also exciting to have a chance to build an all-new world that encourages and reacts to this kind of play.”