Xbox will livestream its GDC content next week

Panels to cover Xbox Series X and xCloud

Xbox will livestream its GDC content next week

Xbox is set to livestream a series of panels it originally planned to share at this year’s Game Developers Conference.

Starting at 10:00 am PT / 5pm GMT on Tuesday, March 17, the platform holder will share two days’ worth of developer-focused content covering topics such as cloud and game development technologies from Microsoft.

On the 18th it plans to hold a pair of panels involving Xbox Series X; one focused on online services and another involving Project xCloud.

GDC was due to take place in San Francisco this month but was postponed due to concerns over the COVD-19 virus.

Xbox Series X is scheduled to launch during the 2020 holiday season.

In a recent interview, first party engineers told VGC that Xbox Series X will have its own dedicated audio chip, which will improve the quality of sound in next-gen games.

Xbox studio Ninja Theory’s audio team told VGC they were ‘extremely excited’ to finally have hardware power dedicated to their discipline.


Xbox Game Stack Live schedule

(Times in PT)

Day 1 – March 17, 2020​

10:00  Welcome to Game Stack Live!​

10:25  How The Coalition built Gears 5 to be more accessible

10:45  Building accessibility into your game – the Xbox Accessibility Guidelines

11:00  Panel: The changing nature of today’s game industry

11:35  Panel: How to be intentionally inclusive in your game design

12:15  What is Microsoft Game Stack?

12:30  The Importance of LiveOps

1:00  Rare: Building Sea of Thieves with a LiveOps Mentality

1:35  What it means to run a game studio – a conversation with Turn 10

2:00  Maximizing impact and reach for your independent games with the ID@Xbox team​

Day 2 – March 18, 2020

10:00  Previously on Game Stack Live 10:15 How inXile used creative iteration to drive Wasteland’s development

10:40  Panel: How online services are defining the next generation of game development

11:40  Xbox Series X + Project xCloud = New Chapter in Gaming

12:40  The spark of creativity that drives Double Fine

1:20  What’s new in DirectX: Raytracing, mesh shading, and more

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