Wolfenstein studio says it’s ‘a bit scary’ waiting for Youngblood reception
“There are a lot of things in this game that we haven’t done before”
Wolfenstein studio MachineGames needed to take risks with the upcoming sequel Youngblood in order to disrupt its development processes, co-founder Jerk Gustafsson has said.
The series’ latest instalment – the fourth from the Swedish studio – introduces a number of features unfamiliar to both the franchise and its developer, including co-op, a non-linear mission structure and the ability to upgrade characters throughout the game.
Speaking to VGC, exec producer Gustafsson admitted it’s a “bit scary” waiting to see how the features will be received by fans, but said he personally feels positive about how the game has turned out.
“I feel good about it,” he said. “It’s a bit scary as well, to be honest, since we are doing so many new things with this game compared to what we have done previously.
“There are a lot of things in this game that we haven’t done before, such as co-op, the non-linearity of it and the level progression of players. I’m really happy with co-op because it’s great fun to play with a friend.”
Gustafsson also said he felt it was a “little bit” important that the developer explored new directions with the series in order to disrupt its development processes.
“Because it’s what the title refers to: a new generation. The co-op adds something new and fresh for us, but of course that also comes with some challenges because we didn’t really have that experience.
“But I feel that we needed to take that step. Co-op has forced us to think in a non-linear way, not just in terms of gameplay but story as well.”
Wolfenstein: Youngblood will release on July 26, 2019.