VGC’s audience is up 400% YoY with 5 million monthly readers

Site update: Established video games news destination continues to expand

VGC’s audience is up 400% YoY with 5 million monthly readers

VGC continued its impressive momentum in 2020, with audience figures up by more than 400% year-on-year.

After just 18 months of operation, VGC’s November stats broke site records with articles read by over 5 million individual users, who generated 7 million page views, according to our internal Google Analytics stats.

The figures cap a year and a half of consistent growth for VGC, which first started publishing content in May 2019.

What matters most about these numbers, however, is that VGC’s coverage is focused almost entirely on original video games news.

From day one, it was our intention to grow the site into one of the games media’s most trusted news sources, and we’re delighted that our readers continue to reward us with their support.

A recent user survey will tell you that VGC readers trust our reporting and return to the site because they believe we are one of the most reliable sources for games news online. That’s also why some of the most influential people in the industry already consider VGC a daily destination.

But we’ve not quite achieved our ambition for the site. VGC’s growth trajectory has been tremendous – beyond our most optimistic expectations – but there’s still much we want to achieve with our editorial output.

VGC’s audience is up 400% YoY with 5 million monthly readers
VGC has enjoyed 18 months of consistent growth.

VGC will, of course, continue to deliver the most important news, interviews and exclusive insight over the coming months, but we also intend to grow the conversation around the news cycle by expanding our community features.

To do that, we’re delighted to announce the appointment of veteran journalist and long-time contributor Chris Scullion, who will be joining on a part-time basis as VGC’s features editor.

From January, Scullion will be producing the kind of weekly community content he’s well known for from his time working for publications such as Official Nintendo Magazine, CVG and NGamer. If there’s something in particular you’d like to see Chris put out, let him know!

We intend to make further hires over the coming months as we seek to continue VGC’s upwards trajectory, so look out for further announcements in the near future.

As always, I’d like to end by thanking the VGC team, our writers, partners at ReedPop and of course, everyone who’s read, shared or commented on one of our articles in the past 18 months.

Onwards!

Andy Robinson, Editor

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