Tony Hawk’s Pro Skater 1 + 2’s online requirement on PC dropped on Steam Deck

Users have reportedly found a workaround to make it playable offline on Windows and Linux too

Tony Hawk’s Pro Skater 1 + 2’s online requirement on PC dropped on Steam Deck

Activision has officially dropped the online requirement for the PC version of Tony Hawk’s Pro Skater 1 + 2 – but only on Steam Deck.

Unlike console owners of the game, PC players have been required to have an internet connection since the title’s release on the Epic Games Store in September 2020.

Activision released Tony Hawk’s Pro Skater 1 + 2 for Steam earlier this month, with the same requirement.

However, the company said on Wednesday that it had released an update for the game that enables Steam Deck users to play offline, as well as fixing the keyboard overlay for players on Valve’s handheld.

The company didn’t explain why the online requirement had only been removed on Steam Deck, a decision which has left some Windows and Linux users frustrated.

However, players have reportedly identified a workaround that enables all PC users to play the game offline, for the time being at least.

Tony Hawk’s Pro Skater 1 + 2 was originally released in September 2020 for PS4, Xbox One and PC, and it became the fastest entry in the series to sell one million copies, according to its publisher.

VGC’s Tony Hawk’s Pro Skater 1 + 2 review said developer Vicarious Visions delivered a superb remake of two iconic games.

Activision Blizzard announced in January 2021 that Vicarious Visions, which also developed Crash Bandicoot N. Sane Trilogy, had been folded into Blizzard.

Tony Hawk claimed last year that a planned Pro Skater 3 and 4 remake was canned after Activision Blizzard decided to merge Vicarious Visions with Blizzard.

Tony Hawk’s Pro Skater 1 + 2’s online requirement on PC dropped on Steam Deck

Microsoft’s head of gaming recently discussed how the company plans to approach utilising Activision Blizzard’s vast back catalogue of games after it finally acquired the publisher for $69 billion.

Spencer said he would be fully supportive of studio’s revisiting older titles if it was a direction they wanted to take, “because I think there’s just an amazing trove of things that we can go and touch again”, but suggested doing so wasn’t something that Xbox would mandate.

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