The Witcher 3’s director has formed a new studio for an Unreal Engine 5 RPG
Konrad Tomaszkiewicz left CD Projekt last year after bullying accusations, which he denied
The Witcher 3’s game and art directors have formed a new studio, Rebel Wolves, which is staffing up for a story-driven RPG built in Unreal Engine 5.
The studio is helmed by Konrad Tomaszkiewicz, who was The Witcher 3’s game director and head of production/secondary game director for Cyberpunk 2077.
Tomaszkiewicz resigned from CD Projekt Red last year following allegations of bullying, which he denied. CD Projekt conducted a months-long investigation into the allegations, which ultimately found Tomaszkiewicz not guilty.
The game director is joined at his new Warsaw, Poland-based studio by Bartłomiej Gaweł, who was The Witcher 3’s art director, as well as writer Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker), design director Daniel Sadowski (Witcher 1), animation director Tamara Zawada (Witcher 3), CFO Michał Boryka, and studio head Robert Murzynowski.
Rebel Wolves’ introductory statement heavily promotes maintaining the well-being of its staff and “breaking away from the weight of AAA development studios”.
“Driven by the desire to build a passionate team dedicated to creating vibrant virtual worlds, filled to the brim with powerful emotions and unique experiences, Konrad envisioned a new studio with a united goal of doing things differently while also putting the team first at all times,” the statement reads.
The company’s first game is described as a “AAA dark fantasy built inside the Unreal 5 engine” for PC and new-gen consoles, which it claims will be the first of a planned saga.
CEO and game director Tomaszkiewicz said in a statement: “For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion.
“We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the CRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition.
“Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other.”
Writer Jakub Szamałek added: “In order to create truly great games, we won’t chase trends or numbers. Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. It’s ambitious, true – and I’m glad it is. Art needs ambition. I don’t want to create another game. I want to work on titles people will remember.”