The first of Cyberpunk’s large patches is out, adding 17GB of changes on console
Update 1.1 focuses on stability improvements
The first of two large patches planned for Cyberpunk 2077 has been released.
The 1.1 update is now available for console, PC and Stadia and weighs in at around 17GB on console and slightly under 10GB for PC.
The update focuses on various stability improvements related to memory usage, crashes, quest bugs, performance and visual issues, which you can see outlined in full via the patch notes below.
The next large Cyberpunk 2077 patch is due out in February.
“We will continue this work in patch 1.2 and other upcoming updates,” CD Projekt Red said. “At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.”
CD Projekt recently released a roadmap for future Cyberpunk 2077 updates, DLC and the game’s free next-gen console update.
While the company is still planning to release free DLC for Cyberpunk 2077, it has been delayed from its previously targeted early 2021 release.
“We’re still planning on releasing free DLC for the game, just like with The Witcher 3,” CEO Marcin Iwinski said. “However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.”
The free DLC will be followed by the game’s next-gen update, which is planned for release in the second half of 2021.
Cyberpunk 2077 Update 1.1 patch notes
Stability
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn’t call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn’t update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Visual
- Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
- Fixed particles’ hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
PlayStation-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
Xbox-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Following Cyberpunk 2077’s troubled launch, CD Projekt said customers not wanting to keep the game could opt for a refund.
Players who took CD Projekt up on its offer have started getting their money back – and some are reporting that they have not yet been asked to return the game.
Several users who chose to get their money back told Vice that they have now received a refund through PayPal but have not yet been asked to send the game back in the case of physical copies, or had their digital copy removed from their console software library.
Retailers began heavily discounting Cyberpunk 2077 little more than a month after its release, with Best Buy recently offering the PS4 and Xbox One versions for $29.99, down from $59.99 at launch.