The first Battlefield 2042 update targets ‘critical issues’ ahead of its worldwide release

Including reducing instances of rubberbanding and stuttering

The first Battlefield 2042 update targets ‘critical issues’ ahead of its worldwide release

DICE has released the first Battlefield 2042 update, which is designed to fix several “critical issues” ahead of the game’s official release this Friday.

While the worldwide Battlefield 2042 release date is November 19, EA Play Pro members and players who pre-order the Gold or Ultimate editions can now get early access to the full game.

EA Play and Xbox Game Pass members can now also access a 10-hour Battlefield 2042 trial.

Following the game’s early access launch, DICE published a list of Battlefield 2042 known issues and bugs, which the developer is updating on a rolling basis.

And today it has released the first client-side update for the game, which the studio said targets issues it identified shortly before early access began, including instances of rubberbanding and stuttering (see the full patch notes below).

“In the coming weeks, we’ll have more to share around further upcoming fixes, balance changes, and QoL enhancements,” said Adam Freeman, EA’s lead community manager for its European studios.

“Over the next 30 days, we’re presently scheduled to release two further updates, with our next update delivering more fixes and improvements that we’ve identified during this first week of Early Access, and a larger and more substantial update following after that.”

Battlefield 2042 has launched without support for in-game voice chat and it’s currently unclear when the feature will be added to the title.

BATTLEFIELD 2042 UPDATE #1

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.
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