Star Wars: Jedi director Stig Asmussen has formed a new studio
Giant Skull is working on a “AAA single-player focused action adventure”
Star Wars Jedi series director Stig Asmussen has announced the formation of his own studio, Giant Skull.
Giant Skull is described as a “new AAA game studio dedicated to building gameplay-driven, story immersed action-adventure games set in captivating worlds”. The studio is based in Los Angeles, but has remote developers from around the world.
Asmussen, who left Jedi: Fallen Order and Jedi: Survivor studio Respawn last year, will lead development on the studio’s first game, a “AAA single-player focused action adventure” utilizing Unreal Engine 5.
Joining the Jedi director at the studio is CTO, Jon Carr, who previously worked as the technical director on Star Wars Jedi: Survivor; art director, Patrick Murphy, who was Art Director on Fortnite, Valorant, and League of Legends; and lead producer, Lauren McLemore, who was a lead producer on Fortnite.
Also joining is design director, Jeff Magers, who worked on Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order; animation director, Brian Campbell, who was animation director at Epic Games; and finally COO/CFO, Anthony Scott, who has over 16 years experience running teams including Rocksteady Studios.
“The Giant Skull studio culture is founded on creativity and curiosity,” said Stig Asmussen. “We have assembled a talented team renowned for immersive storytelling, heroic combat and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.”
Anthony Scott, COO/CFO, added: “Our values for the studio translate into how we make our games and our relationship with players – autonomy, momentum, curiosity and respect.
“We want players to join us on every step of this amazing journey, as we pave the way for our upcoming game. We’re creating something special and have been fortunate enough to assemble an incredible initial team of developers who are extremely passionate and experienced in creating genre-defining, third person action-adventures.”