Spider-Man: Miles Morales on PS5 has added a 60fps ray-tracing mode

New graphics mode sacrifices resolution and pedestrian density

Spider-Man: Miles Morales on PS5 has added a 60fps ray-tracing mode

Spider-Man: Miles Morales on PS5 has been updated to add a 60fps ray-tracing mode.

“Performance RT” mode was added in an update on Wednesday and is described as “an alternate version of the 60 frames per second Performance mode, adding ray-tracing by adjusting the scene resolution, reflection quality, and pedestrian density.”

Mile Morales’ other PS5 graphics modes prioritise either 60fps or ray-tracing at a lower framerate. These modes remain available after the latest update.

Developer Insomniac Games has actively updated the Spider-Man spin-off since its release last month. An earlier patch introduced ray-tracing improvements and additional fixes, including the resolution of a crash which occurred when putting the game into rest mode.

Spider-Man: Miles Morales on PS5 has added a 60fps ray-tracing mode
Spider-Man: Miles Morales has added a 60fps ray-tracing mode.

Insomniac also recently released an update for Marvel’s Spider-Man which allows the transfer of save files from PS4 to the PS5 remaster.

Currently, the only way to access Spider-Man Remastered is via the $70/£70 Spider-Man: Miles Morales Ultimate Edition, which comes bundled with a download code for Remastered and all three instalments of the The City That Never Sleeps DLC.

Current-gen owners who purchase Miles Morales can upgrade to the ‘standard’ next-gen version for free or pay an additional $20 fee to receive the Ultimate version which includes the remaster.

VGC’s Spider-Man: Miles Morales review called it “a beautiful, satisfying game with a gripping story”.

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