Sony tech could allow PSVR users to scan real-world objects into games
Company updates patent describing the ability to insert objects into virtual worlds
Sony has updated a patent that could allow players to scan real-world items into virtual reality worlds.
As spotted by Game Rant, the technology described could allow users to generate virtual game objects based on real-world items they’d scanned. The object could then be inserted into a game or simulation, with properties chosen by the user.
Sony originally filed the patent last summer, however, it’s since had to revise and submit new details this week after questions were raised by the patent office around some of its technology claims.
According to an included mock-up (see above), users can scan even large objects using the technology, although a full 360-degree view is required.
That patent, if approved, could have obvious implications for software planned for the upcoming PlayStation VR2 headset, which was fully detailed during Sony’s CES 2022 showcase earlier this week.
The tech described also sounds similar to another Sony patent, filed last year, which it claimed could enable players to use normal household items, including fruit, as cheap game controllers.
The patent application entitled “system and method for generating user inputs for a video game” enables players to be able to use the likes of bananas and oranges as cheaper alternatives to proper controllers. PS5‘s DualSense currently retails for $70 / £60.
During Sony’s CES 2022 keynote on Tuesday, the company shared official technical specs for the PlayStation 5 VR headset and also confirmed the name for its VR controller: PlayStation VR2 Sense controller.
It also announced the first PSVR2 game: Horizon Call of the Mountain from Guerrilla and Firesprite.
PSVR2 will feature 4K HDR, 110-degree field of view visuals with foveated rendering. Its OLED display will offer 2000×2040 resolution per eye and frame rates of 90/120hz.