We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!#Returnal #PS5
— Housemarque (@Housemarque) April 30, 2021
https://t.co/WA1tPzY1hZ
Returnal dev says it ‘hears’ complaints about lack of save options
But studio has “nothing to announce now” in terms of additions
Housemarque has acknowledged complaints over Returnal’s lack of save options.
As a rogue-like, the PS5 exclusive does not allow players to save their progress during gameplay, as the risk-reward dynamic – which upon death sees players sent back to the beginning of the game with virtually none of their items – is considered a key part of the genre.
However, many players have complained that gameplay sessions can last too long – sometimes several hours – and there’s no means to stop and save, outside of keeping the PS5 console in sleep mode.
One popular Reddit thread said of the issue: “While I understand that people are saying a save-file option would kill the rouge-like character because of the ability to just reload I have to say some people aren’t able to play without save-options!”
It continued: “My first run lasted nearly 2 hours and it got me straight to Biome 2. The time when I reached the new Biome was 3am for me and I wanted to go to sleep cause I had to work the next day…
“Since I don’t know exactly when I’m able to play the next time I always turn down my consoles!! (also because of the power draining while these are in rest mode!!) The point is… I had to get myself killed in the start of the second Biome while I had a fantastic gun, full health, a nice parasite and some good artifacts!”
The thread, which at the time of publishing has over 700 comments, goes on to suggest an auto-save which deletes upon death.
On Friday, developer Housemarque acknowledged the Reddit thread, writing: “We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!”
Returnal released for PlayStation 5 on Friday. In our Returnal review, critic Chris Scullion wrote: “Returnal’s constant action and clever semi-procedural structure make it an engaging adventure, not to mention a visually stunning one.
“The lack of any difficulty levels may unfortunately exclude less experienced gamers, but anyone who doesn’t mind dying a bunch of times will thoroughly enjoy themselves.”