Resident Evil 3 remake images ‘found on PlayStation Network’
Capcom title reportedly set for release in 2020
Images of Capcom‘s unannounced Resident Evil 3 remake have reportedly been found on the PlayStation Network ahead of a seemingly imminent reveal.
The images below were discovered by PSN data tracking website Gamstat and show new designs for protagonists Jill Valentine and Carlos Oliveira.
[UPDATE: Resident Evil 3 remake has been officially announced with a full trailer.]
The same source also unearthed new art for multiplayer spin-off Project Resistance, renamed Resident Evil Resistance, suggesting it’s full release could be tied to the RE3 remake.
It was recently claimed that Capcom will release a remake of Resident Evil 3 in 2020.
YouTube channel Spawn Wave reported in November that a Resident Evil 3 remake is in active development at Capcom, which matches what VGC has been told by a number of sources.
A Resident Evil 2 remake released in January 2019 – 21 years after the PlayStation original – and has been a very successful title for Capcom, with sales approaching five million units.
It’s likely that the Resident Evil 3 remake would be able to reuse at least some assets from that title, as well as mechanics and engine work, making a release at some point in 2020 possible.
The original PlayStation version of Resident Evil 3 released the year after its predecessor. The 21st anniversary of that title will be celebrated in September 2020.
Resident Evil 2 producer Yoshiaki Hirabayashi has previously indicated Capcom would consider further Resident Evil remakes if fans “voice their enthusiasm” for them.
The release of Resident Evil 3’s remake could coincide with asymmetric online multiplayer game Project Resistance, which went into closed beta in October.
The multiplayer spin-off’s announcement in September forced Capcom producer Matt Walker to address fan concern about the future of the franchise as a traditional single-player game.
“It’s totally valid that people want more of that quality core experience offered in RE2 and RE7,” he said.
“My take – we as a company need to continue to branch out and try to offer up new gameplay in addition to refining the experiences people expect from us. If we just continue to offer up the same thing over and over again, people will gradually lose interest with what we’re making.”