PS VR2 🤝 PC
— PlayStation UK (@PlayStationUK) June 3, 2024
The PlayStation VR2 PC adapter launches August 7 for £49.99 MSRP, letting players expand their game library with thousands of SteamVR titles. https://t.co/soHxwTLujw pic.twitter.com/QzrlT3RRKS
PlayStation VR2 PC adapter coming this August, disables numerous headset features
HDR, headset feedback, eye tracking, adaptive triggers and haptic feedback won’t be supported
Sony has announced its PC adapter for PlayStation VR2.
The announcement comes a few months after the publisher revealed it was working on making the headset – which has struggled commercially – compatible with the PC.
The adaptor will be released on August 7 and costs $59.99 / €59.99 / £49.99 at select retailers and direct.playstation.com where available.
Players will also need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4, as well as a Steam account and a PC that meets the minimum requirements.
Sony has also said that features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), will not be available when playing on PC.
Sony has also published the minimum requirements for using the device on a PC.
PSVR 2 Minimum PC requirements
- Operating system – Windows 10 64-bit / Windows 11 64-bit
- Processor – Intel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required)
- RAM / memory – 8 GB or more
- GPU / graphics card – NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required) / NVIDIA RTX series / AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later
- DisplayPort – DisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port)
- USB – Direct connection only
- Bluetooth – Bluetooth 4.0 or later
In October, Sony Interactive Entertainment’s senior vice president and head of global marketing, Eric Lempel, described VR as a meaningful business for the company, but one that was yet to reach its potential.
“The VR category is important to us,” Lempel said. “It’s a category that can help us with innovation. It’s never going to be the only way people play games, but I’m happy that we’re in it. There are great experiences to be had and consumers really like it. But it’s a nascent business for us.”