Well, all the Halo Digsite stuff leaked.
— 𝘑𝘖𝘏𝘕 (@DogbrainLudus) December 26, 2024
FAQ:
-I nor any of the recent Digsite departures did this
-Personally don't care if modders use anything here how they see fit, MS might not agree
-Some is old WIP (i.e. H2E3 work is at least 6 months old) so check official releases first pic.twitter.com/4XbMKa2JMj
Over 25 years of classic Halo content has leaked online
A huge Halo leak means players can try its original 1999 demo for the first time
Over 25 years of Halo content has leaked online, including playable builds from before the iconic first-person shooters series joined Xbox – or was even an FPS.
The leaked content appears to have originated from a Halo Studios collaboration with fan modders, which aimed to restore cut content from past Halo titles, including the Halo 2 E3 2003 demo released last month.
The mod team Digsite had been working with 343 since last summer – allegedly for no pay – to restore content, including multiplayer maps originally developed for the PC port of Halo Combat Evolved, and cut content from classic Halo games.
Perhaps most significantly, the long-lost Macworld demo from 1999 was planned to be restored for Halo: The Master Chief collection. Prior to landing on Microsoft‘s first Xbox, Halo was at one point planned to be a third-person exclusive for Mac.
However, this week’s leak has made the 1999 demo fully playable on PC, along with nearly 100 GB of other files containing unfinished and cut content from the original Halo games developed by Bungie.
On Thursday, a former member of the Digsite mod team confirmed the legitimacy of the leaked content, but claimed that none of its current or former members were responsible.
“I nor any of the recent Digsite departures did this,” they wrote. “For reference btw, myself and the recent departures actually didn’t have access to some of these files like the debug dlls. Wild this happened but uh Merry Christmas fellas”.
Another former Digsite member commented on the leak, claiming that most of the mod team had recently quit due to a dispute over the team’s alleged lack of pay and resources.
“I and the rest of the team responsible for crash site, e3, alpha moon and most h1\h2 content quit [because] it was made clear to us that [the E3 2003 demo] was more successful than Microsoft expected, and they want[ed] us to deliver another release on that level, still with no pay, and no resources, at all”.
Microsoft recently rebranded 343 Industries as ‘Halo Studios’ and confirmed that it’s working on multiple games developed with Unreal Engine 5.
The news was announced during the Halo World Championship, and accompanied by a video showing a technical test of various Halo-themed locations running in UE5.
Certain Affinity was one working on what could have been a ‘game-changing’ battle royale mode for Halo Infinite, the studio’s former design director Mike Clopper recently claimed.