Modern Warfare 3’s first post-launch update delivers fewer changes than planned

“Key movement changes, multiplayer weapon balancing” now targeting the next update

Modern Warfare 3’s first post-launch update delivers fewer changes than planned

Modern Warfare 3’s first post-launch update hasn’t delivered some of the changes Activision had been planning to make.

According to a post on the official Call of Duty website, the game’s development teams are now planning to introduce several changes players have been waiting for in the next title update.

“Due to unforeseen issues, not all of the changes scheduled for today’s update were able to be released,” it reads.

“Our teams are hard at work to get key movement changes, Multiplayer weapon balancing, Zombies gameplay & stability fixes, and more into the next available update.”

The game’s November 15 update included various bug fixes and changes, which we’ve republished in full below.

Developed by Sledgehammer Games in collaboration with Infinity Ward, Treyarch and other Activision studios, Modern Warfare 3 was released last week and is on track to be the lowest-rated game in the series.

It’s been claimed that the game and some of its creators suffered from a rushed development cycle that saw its campaign made in about 16 months.

Over a dozen developers told Bloomberg that the project started life as an expansion to last year’s Modern Warfare 2 before Activision decided to transform it into a full-blown sequel, claims which the publisher has denied.

“Sold as a pre-order bonus and given about as much thought, Call of Duty Modern Warfare 3’s single player offering is a short, shallow waste of time that feels less like a video game and more like a contractual obligation,” according to VGC’s review.

Alongside the release of the game’s first patch notes last week, Sledgehammer said: “Today’s launch is only the beginning, and we look forward to providing a consistent stream of content updates, bug fixes, and gameplay adjustments in the year ahead.”

Modern Warfare 3’s first post-launch update delivers fewer changes than planned

Modern Warfare 3 Nov 15 patch notes

GLOBAL
COD HQ
  • Players will no longer encounter a blank screen where MWIII tiles are expected.
  • Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.
  • Fixed an issue for PC Players which selective installs were not available to play after the installation was completed.
  • A fix has been implemented to solve several crashes that occurred during the application start-up sequence.
STABILITY & PERFORMANCE
  • PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
  • Fixed a bug in which some console Players would encounter an error upon being invited to a Party.
  • Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.
  • Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.
  • Addressed account-based issues that prevented offline play.
CAMPAIGN
STABILITY & PERFORMANCE
  • Resolved a crash that occurred for PC Players during the game’s restart sequence after an update.
  • Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign.
  • Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.
  • Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.
  • Fixed multiple gameplay-related crashes in the Oligarch mission.
  • Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.
GAMEPLAY
  • Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.
  • 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.
  • Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.
  • Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.
MULTIPLAYER
UIX
  • Bug Fixes
    • Enemy Player elevation will now be properly displayed on the Minimap.
    • Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.
    • Prompt to View Gamercard on the Scoreboard now functions as expected for console players.
    • Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.
PROGRESSION
  • Weapons
    • Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).
  • Challenges
    • Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
      • Get 10 Operator Double Kills while in Tac-Stance.
    • Resolved issues that prevented several Challenges from tracking completion progress.
    • Corrected unlock challenge tracking conditions for BBQ (Operator).
MAPS
  • Terminal
    • Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.
  • Popov Power
    • Players will no longer spawn in enemy territory in the Invasion mode.
MODES
  • Team Deathmatch
    • Increased match score limit from 75 to 100.
  • Ground War
    • Addressed an issue causing DEV ERROR 841 during normal gameplay.
WEAPONS & ATTACHMENTS
  • MCW (Assault Rifle)
    • Increased hipfire control during sustained fire.
  • BAS-B (Battle Rifle)
    • Increased hipfire control during sustained fire.
    • Increased hipfire control during sustained fire.
  • MTZ Interceptor (Marksman Rifle)
    • Increased hipfire control during sustained fire.
  • Renetti (Handgun)
    • Increased hipfire control during sustained fire.
    • JAK Ferocity Carbine Kit (Conversion Kit)
      • Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
  • TYR (Handgun)
    • Increased hipfire control during sustained fire.
    • Odin’s Judgement (Trigger Action)
      • Decreased trigger response time to the intended 210ms duration.
COSMETICS
  • Gun Screen audio will now play as expected upon pressing the preview button.
  • Tracer Pack: Hellsing Operator Bundle
    • Fixed a bug in which Alucard was missing his handgun in the Operator preview.
ZOMBIES
GAMEPLAY
  • Addressed an issue that prevented missions in Act 2 and Act 3 from auto-queueing while in-game.
STABILITY
  • Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
  • Various stability and map fixes.
Related Products
Call of Duty Modern Warfare 3 (Xbox Cross-Gen)
Call of Duty Modern Warfare 3 (PS4 Cross-Gen)
Call of Duty Modern Warfare 3 (PS5)
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