Modern Warfare 2 multiplayer launch patch tweaks footsteps, third-person aiming
Infinity Ward details the changes it’s made to multiplayer since the beta test
Infinity Ward has detailed the changes it’s made to Modern Warfare 2’s multiplayer since the beta test last month.
“Firstly, we cannot say thank you enough to the fans that took the time to play our game– we had a record-breaking number of players in our Beta, playing more matches than ever before,” it said on Wednesday.
“We also gathered invaluable feedback from our fans, and want to take this opportunity to highlight some of the changes we’ve made to Modern Warfare II Multiplayer since the Beta”.
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Changes include a shortening of footstep audio range, the addition of diamond icons above the heads of enemies, third-person mode no long aiming down sights, and various weapon tweaks.
You can see the Modern Warfare 2 multiplayer release times in your region via the link.
Crucially, developer Infinity Ward has warned against changing your console region settings in an attempt to gain access early. If you do so, you risk being locked out of the game entirely until the official launch time in your region, according to the developer.
Modern Warfare 2 multiplayer launch changes
Enemy Visibility
- We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.
- Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.
Audio
- We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.
- The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.
Third Person
- Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.
Weapons
- We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.
UI
- We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.
Movement
- Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.
Matchmaking
- We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.