Remedy says its Max Payne remakes are ‘a big, big project’
Remedy’s Sam Lake describes the work involved
Remedy’s creative director has shed more light on the upcoming remakes of Max Payne and Max Payne 2.
In an interview with VGC, we asked Sam Lake about the remakes, and how Remedy‘s initial announcement suggested it was going to be a significant undertaking.
Lake replied that the project is indeed a large one, with a lot of work involved.
“It is a significant undertaking in the sense that even if they are old games, just thinking about bringing them up to modern standards and combining them into one, you can see that it’s a big, big project,” he explained.
Upon being asked if he would be reprising his role as Max from the first game, Lake laughed.
“No comment!” he replied. “That’s going too far.”
Remedy announced back in April 2022 that it was starting work on remakes of the first two Max Payne games.
The games will be sold together as a single package and will be released on Xbox Series X/S, PlayStation 5 and PC.
Both games will be use Remedy’s Northlight game engine, which was used for Quantum Break and Control.
Remedy sold the rights to the Max Payne brand to Rockstar Games parent company Take-Two in 2002 for $34 million.
The Max Payne remakes have been made possible, then, due to an agreement between Remedy and Rockstar.
Rockstar will fund the remakes’ development budget, which will “be in line with a typical Remedy AAA game production”, and once Rockstar recoups its development, marketing and other costs Remedy then has an opportunity to earn royalties from subsequent game sales.