LucasArts classics Zombies Ate My Neighbors and Ghoul Patrol are coming to Switch
Switch ports will feature extra content, Achievements and save feature
Classic LucasArts games Zombies Ate My Neighbors and Ghoul Patrol are coming to Nintendo Switch next month.
That’s according to a listing that reportedly appeared on the Nintendo eShop, reposted by Nintendo Everything.
The Switch ports are reportedly developed by Dotemu and include new features such as the ability to save anywhere, various museum content, both soundtracks, local co-op, and Achievements.
Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol will release for Switch on June 29. Key features include, in Lucasfilm Games’ words:
- Save Feature: Quickly save your progress in either game and continue your adventure wherever and whenever you want
- Museum Features: Watch a video interview with one of the original Zombies’ developers or explore numerous galleries containing game art, previously unreleased concept images and marketing assets
- Soundtrack: Listen to the entire soundtrack for both games in the included music players
- 2 Player Mode: Play the game with two player local co-op
- Achievements: Track your game progress with a set of achievements covering both games
Lucasfilm reformed its games label earlier this year and signalled its intention to work with game developers on new projects.
It’s already announced an Indiana Jones game being developed by Bethesda’s Machine Games and a new open-world Star Wars game developed by The Division developer Ubisoft Massive.
The Massive Star Wars project is being helmed by Julian Gerighty, director of the first two The Division games, and will be powered by the studio’s Snowdrop engine. Development on the new game is said to have started nearly a year ago.
Douglas Reilly, VP of Lucasfilm Games, wrote in January: “We’re looking to work with best-in-class teams that can make great games across all of our IP.
“We’ve got a team of professionals here at Lucasfilm Games who can work with the developers, shape the stories, shape the creative, shape the games, to make them really resonate with fans and deliver across a breadth of platforms, genres, and experiences so that all of our fans can enjoy the IPs that they know and love.”