Life is Strange developer Dontnod is teasing an announcement on Tuesday

The studio has a handful of games in the works and scheduled for release by 2025

Life is Strange developer Dontnod is teasing an announcement on Tuesday

Life is Strange developer Dontnod Entertainment has told fans to stay tuned for an announcement on Tuesday.

In a tweet on Monday, the independent French studio suggested tomorrow’s news will be accompanied by some hints about what it’s currently working on.

It said: “A little birdie told us that if you come back here tomorrow, you’ll see some news from us and maybe even get some clues as to what we’ve been working on!”

Dontnod is best known as the developer of Life is Strange and Life is Strange 2. It also made Remember Me, Vampyr, The Awesome Adventures of Captain Spirit, Tell Me Why and Twin Mirror.

The studio’s website is currently undergoing maintenance ahead of Tuesday’s announcement.

In February, Dontnod confirmed that it was working on six in-house projects, all of which are scheduled to be released by 2025.

The company said it would “strengthen its production capacity in the buoyant action-RPG segment” this year by ramping up development of the unannounced Project 8 with Vampyr publisher Focus Entertainment.

It also said it is creating “a multi-project division with a strong narrative component led by the creators of Life is Strange” at its Montreal studio, which was opened in 2020.

“In four years, our royalties have increased fivefold to reach a record level in 2021,” said Dontnod CEO Oskar Guilbert. “This dynamic is notably linked to the success of Life is Strange and Vampyr, which we intend to continue to capitalize on.

Life is Strange developer Dontnod is teasing an announcement on Tuesday

“It is therefore natural that we decide to accelerate our investments in the development capacities of new games that will follow in the same vein, both in the multi-project hub in Montreal and in the RPG hub in Paris.

“At the same time, we continue to explore opportunities to bring our expertise, in terms of co-production and publishing, to independent players in order to give them the means for bringing out their original creations while integrating more intellectual property into our assets.”

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