Kojima Productions finally reveals Death Stranding sales numbers

PS4 and PC title has sold through 5 million units, with a PS5 version due in September

Kojima Productions finally reveals Death Stranding sales numbers

Kojima Productions’ Death Stranding has sold through five million copies globally on PlayStation 4 and PC, the developer has claimed.

Speaking to GamesIndustry.biz, the studio’s head of publishing Jay Boor said it felt that Death Stranding had performed “quite well”, and said the studio was optimistic about the upcoming Director’s Cut planned for release on PlayStation 5.

Death Stranding was released for PlayStation 4 in November 2019 and on PC in July 2020.

“With Death Stranding being the first title developed out of Kojima Productions, from a sales perspective, it has performed quite well,” he said. “As of March 2021, Death Stranding has sold through over five million units worldwide on PlayStation 4 and PC.”

The sales put Death Stranding fairly close to Kojima’s previous game, Metal Gear Solid V, which sold 6 million units by the end of 2015, but on more platforms and in just a few months.

Looking at Sony’s other recent first-party releases, Ghost of Tsushima sold 6.5 million copies as of March this year, while Spider-Man: Miles Morales managed 4 million sales in just over a month.

Kojima Productions finally reveals Death Stranding sales numbers

Death Stranding: Director’s Cut was announced during Summer Games Fest Kickoff Live last month.

As well as advanced visuals, the game will include a number of new features that weren’t in the PS4 version.

These include new combat mechanics, designed to make battling enemies more enjoyable. Melee attacks have been upgraded, a new ‘maser gun’ can be acquired and players can find mounted machine guns.

Publishing head Boor told GI that the core Kojima Productions team hasn’t changed significantly since the game released, although it’s had to change how it operates during the pandemic.

“Although we’ve expanded slightly in a few operational areas, our team overall has relatively stayed the same in terms of actual size,” Boor said.

“In terms of how we operate though, the studio has changed significantly, as the pandemic brought many unforeseen challenges. Like everyone else, we have to constantly adapt and look at how we continue to work and build things safely.”

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