Indiana Jones and the Great Circle update fixes Xbox lighting issues and some bugs
Indiana Jones and the Great Circle update targets lighting issues.
Indiana Jones and the Great Circle update two is out now, targeting lighting issues on Xbox and other fixes.
One of the main bugs that the update targets involved players being told that their save data was corrupt, or that their game save slot was damaged when no issue had actually occurred.
You can read the full patch notes below which include a very minor spoiler about one of the game’s locations.
Indiana Jones and the Great Circle was released earlier this month on Xbox Series X/S and PC. The game has been well received by critics, collecting 87 scores for both platforms on review aggregation site Metacritic. The game is planned for release on PS5 next year.
The boss of Lucasfilm Games has said it would be “super interesting” to “tell more and more Indiana Jones stories”.
Indiana Jones and The Great Circle Update 2
- Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
- Fixed an issue where player may be unable to equip Indy’s whip.
- Fixed an issue where a player may end up with Indy’s camera permanently equipped.
- Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.
- Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
- Some further improvements to reduce “stutter” from duplicated frames during cutscenes.
- Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
- Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
- Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
- Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
- Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
- Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
- Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
- Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
- Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.