Halo Infinite’s Battle Pass is being changed to make it easier to earn XP

“This is only our first step”, 343 Industries assures players

Halo Infinite’s Battle Pass is being changed to make it easier to earn XP

343 Industries will be making changes to Halo Infinite‘s Battle Pass structure following initial player feedback.

The game’s free-to-play multiplayer component was launched on November 15 to celebrate the 20th anniversary of Xbox, rather than on its previously planned release date of December 8, which is when Halo Infinite’s campaign will arrive.

However, after its launch some players started to raise issue with the game’s Battle Pass, which is used to unlock new items in the game.

According to some players, it takes too long to level up the Battle Pass, mainly because the XP earned to upgrade it can only be acquired through specific challenges.

Rather than simply gaining XP naturally by playing the game, players have to make sure they accomplish certain tasks (like getting kills with specific weapons or playing specific modes) to earn XP.

This will soon be changing, according to a series of tweets by 343 community manager John Junyszek.

“To address the feedback on Battle Pass progression we will be making targeted tunings to our model later this week,” Junyszek stated.

“To start, we’ll be adding ‘Play 1 Game’ challenges to help make sure you consistently progress through the Battle Pass by playing matches the way you want.”

“We’ll also be adjusting, fixing bugs with, and removing some Weekly Challenges based on your feedback. These tunings to challenge difficulty will help you progress through Weekly Challenges faster and thus directly speed up your progress through the Battle Pass.

“When we make this update, we’ll need to reset your Challenges, including your progress towards Weekly ones. To make up for this reset, we’ll be granting this week’s Ultimate Reward, the Sigil Mark VII Visor, to everyone who logs in from Nov 23 – Nov 30.

“Additionally, we will be doubling the duration of 2XP Boosts to now last 1 hour as opposed to 30 mins. We hope this helps people get the most out of them, especially during those longer BTB sessions.”

Junyszek stressed that Halo Infinite’s multiplayer will continue to see updates and adjustments throughout its life, explaining that “this is only our first step – we are committed to continue evolving these systems but it will take time,” and reminding players that the multiplayer is still technically in beta until December 8.

Halo Infinite Season 1, which is titled ‘Heroes of Reach’, features free and premium tracks offering over 100 unlockable items including armour pieces, weapon charms, visors, coatings, emblems and armour FX.

Coinciding with the early multiplayer launch, Halo Infinite head of creative Joseph Staten revealed that the Season 1 Battle Pass had been extended to May 2022, a change from 343’s original goal of shipping a new season every three months.

Microsoft previously confirmed that Halo Infinite’s battle passes won’t expire, meaning that in future seasons, players can purchase old battle passes as well as the current one and choose which pass to put their progression towards.

Halo Infinite’s online multiplayer enjoyed a strong start on PC, attracting over 270,000 concurrent players on Steam just eight hours after its launch.

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