Gran Turismo 7 head claims he’ll make ‘no concessions’ on detail for PS5
“We don’t want to make concessions on anything”
Gran Turismo boss Kazunori Yamauchi has claimed his team will make no concessions in terms of attention to detail, as the developer looks to wrap up Gran Turismo 7 for PS5.
Speaking at the FIA Gran Turismo Championships 2020, the Polyphony CEO briefly spoke about the future of the iconic PlayStation racer and emphasised that “applying an incredible amount of attention” to fine details was Polyphony’s production style.
“We always pursue the best at Polyphony Digital,” he said. “We don’t want to make concessions on anything. We want to deliver the best to everyone. And this is no longer just my thinking, but it’s the mindset of all 200 or so staff at our company.
“They say in Japan that ‘divinity comes to reside in the details’ and it’s so true. How much attention you pay to the fine details, how to perfect it, hone it to perfection and applying an incredible amount of attention to this, is our production style.”
Gran Turismo 7 is officially due to arrive on PlayStation 5 sometime in 2021. A Sony marketing video briefly mentioned a “first half 2021” release date for Gran Turismo 7, however this was recently changed to simply “2021”.
Considering Polyphony Digital’s reputation for protracted development cycles, it would not be surprising if the PS5 instalment required extra development time, especially considering the impact of the coronavirus pandemic and PS5’s already-packed 2021 release schedule.
The new God of War is also expected to release next year, as well as console exclusives Deathloop, Ghostwire: Tokyo, Kena: Bridge of Spirits, Horizon Forbidden West and Ratchet & Clank: Rift Apart.
Simon Rutter, PlayStation’s EVP for Europe, previously claimed that Polyphony’s first racing instalment since 2017’s Gran Turismo Sport will “benefit from almost every single technological enhancement” included in Sony’s next-gen console.
“The loading times will be next to nothing compared to what they have been in the past,” he told the Guardian earlier this year.
“Sitting in the cockpit, the 3D audio allows you to hear the thunderous roar of a Ferrari behind you or in front of you, and you can recognise the difference between that and the engine noise of a Maserati.
“Driving the car using the DualSense controller, you’ll have a different feeling in your hands from the smooth undulating tarmac of a racetrack, compared to the gritty sensation on a gravel track,” Rutter claimed.
“Pressing a soft accelerator will feel very different than pressing on a stiff brake pedal or gear paddle.”
Polyphony CEO Kazunori Yamauchi has previously suggested the studio will prioritise increased frame rates over higher display resolutions for Gran Turismo 7.
He has also said the next Gran Turismo will incorporate the “past, present and future” of the series.