God of War’s director says PlayStation developers badgered Sony to bring their games to PC

“Eventually, I think it reached that tipping point,” Cory Barlog says

God of War’s director says PlayStation developers badgered Sony to bring their games to PC

Developers across the PlayStation Studios network pushed repeatedly for Sony to bring their games to PC, according to God of War director Cory Barlog.

During a Game Informer interview published to coincide with the PC release of God of War, Santa Monica Studio’s creative director was asked how much insight his team had into Sony’s decision to bring the game to the platform and whether they were championing it from an early stage.

“I think it was the collective of studios all over saying this is a really good idea. We should be looking into this,” he replied. “Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, ‘I’m tired of hearing all this. Fine, we’ll do this.’

“It’s a process,” Barlog added. “We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be.”

Sony released Horizon Zero Dawn for PC in August 2020 and Days Gone for PC in May 2021, while Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy will also make the jump to PC in 2022.

Mark Healey, a co-founder of Sony-owned Media Molecule, told VGC in 2020 that a PC version of Dreams wasn’t currently in development, but that it would be “great” to release one in the future.

The God of War reboot was originally released for PS4 in 2018 and the PC port was in development for at least two years.

Sequel God of War Ragnarök will be released for PS4 and PS5 later this year. Asked if there might be less of a gap between Ragnarök’s PlayStation and PC releases, Barlog told Game Informer he had no idea.

“Right now, we’re taking it one game at a time, kind of looking at each one and determining, ‘Okay, is this the best thing?’ And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision.”

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