Ghost Recon Breakpoint review round-up: early verdicts go live

Open-world shooter out now for PC and consoles

Ghost Recon Breakpoint review round-up: early verdicts go live

The first Ghost Recon: Breakpoint reviews have started to go live to coincide with the game’s release on Friday.

With development led by Ubisoft Paris (with support from seven other Ubisoft studios), the second open-world entry in the tactical shooter series is now available for Xbox One, PlayStation 4 and PC via Uplay and the Epic Games store.

Only a handful of reviews have been published so far, including some reviews in progress, but the general feeling appears to be that the game itself is something of a work in progress. We’ll update the list below as more verdicts go live.

  • VGC (2/5) – “In its current state, Ghost Recon: Breakpoint feels more than a little unfinished. It’s an amalgam of pieces that appear to have been cobbled together from previous entries throughout the Ghost Recon series, a sort of mishmash of odd design decisions that don’t always mesh well together.”
  • PC Gamer (4/10) – “The systems borrowed from other Ubisoft games are about as fitting for a tactical shooter as a clown suit and a megaphone, while the toolbox available to the player is nowhere near deep enough to spread across the hundreds of samey activities filling the world. If Wildlands was disappointing, Breakpoint edges close to disaster.”
  • GameSpot review in progress (4/10) – “There’s some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It’s essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series’ former self.”
  • Eurogamer (Avoid) – “No amount of collectables or subtle, satisfying gameplay loops can counter this half-baked hotchpotch of magpie’d ideas that neither function properly nor mesh. It’s just a broken, swirling vortex of recycled Ubisoft mechanics stamped across a dismal, forgettable world.”
  • EGM (2/5) – “Breakpoint’s gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game’s only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher.”
  • Rock Paper Shotgun (no score) – “In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.”
  • Xbox Achievements (6/10) – “Not as good as Ghost Recon Wildlands, Ubisoft Paris’ follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it’s been hastily gaffer taped together, then kicked out of the door, bugs and all.”
  • VG247 (1/5) – “Ubisoft has a habit of releasing games and iterating and improving on them over the post-launch years. Unfortunately, many of the issues with Breakpoint are design flaws, not just performance problems, though it also has those in abundance, too.”
  • Metro (6/10) – “As with any game as a service, a great many complaints will no doubt be addressed as Breakpoint matures… Still, it’s depressing to see yet another AAA game released before it’s ready, and one where some of those flaws are inspired only by the greed of the publisher.”
  • Push Square (6/10) – “For the most part, Ghost Recon: Breakpoint is an enjoyable open world excursion, provided you know what to expect… However, an eye-watering number of microtransactions leave a sour taste, and a parade of annoying bugs give the release a disappointingly rough feel. Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.”
  • IGN review in progress (7/10) – “Despite the overall sameness I’m feeling from Breakpoint, I’m still enjoying the majority of its gameplay loop, probably because Ubisoft has perfected it over the last decade… But, that serenity is nearly always broken by a dumb bug or ridiculously distant respawn location that makes me ponder whether I’m actually having fun or if I just appreciate the satisfying repetition of that loop.”
  • TheSixthAxis review in progress (no score) – “First impressions of Ghost Recon: Breakpoint are a little mixed, then. The world is fantastically realised with plenty of activities to try out, whether going alone or with the added dimension of playing with others, but it’s not as refined and polished as it could be.”
  • PC World review in progress (no score) – “Whether I finish it? And whether we ever write a proper review? That remains to be seen. Destiny 2’s new Shadowkeep expansion released today, so it’s a big week for thousand-hour shooters—and quite frankly, I’d rather play Destiny.”

Ubisoft has detailed its plans for the first year of Ghost Recon Breakpoint post-launch DLC support, which will include new story-driven and end-game content, additional classes, live events and PvP updates.

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