Elden Ring’s performance modes confirmed: Ray-tracing to come via patch
PS5, Series X and PC will support ray-tracing, Bandai Namco confirms
Bandai Namco has detailed Elden Ring’s performance modes, and confirmed ray-tracing support on new-gen consoles and PC.
PS4 Pro, PS5, Xbox Series S and X versions of the From Software title will ship with ‘Performance’ and ‘Resolution’ modes, while ray-tracing will be added to PS5, Series X and PC via an update (though it’s not clear if this will be in time for release).
As with most new-gen titles, Performance priority mode will adjust screen resolution and load balance to approach 60 FPS, Bandai Namco said.
Resolution priority mode will load balance functions at a fixed max resolution, with a lower limit of 30 FPS. “There are differences in the display of grass and other ground objects depending on the console,” the publisher said.
Both PS5 and Xbox Series X will run at a resolution up to 3840x2160P (in Resolution mode) and up to 60fps (in Performance mode).
On PC, Elden Ring’s framerate will be capped at 60fps, according to Bandai Namco’s specs.
On last-gen consoles, PS4 Pro will run at up to 3200x1800P with checkerboarding and the standard PS4 will run up to 1080p. Both consoles run at 30fps. On Xbox, One X users will run at 3840x2160P and Xbox One will run at 900p. Both consoles will run at 30fps.
In terms of cross-gen support, Elden Ring can be ported between both Xbox console generations and save data can be transferred. The PS4 version can be ported to PS5 and save data can be transferred, but the PS5 version cannot be ported backwards to PS4.
Last week Bandai Namco and From Software released the biggest chunk of Elden Ring gameplay footage to date, ahead of a planned closed network test this week.
Following an earlier leak, the Elden Ring collector’s editions and pre-order bonuses were also officially revealed.