ICYMI: According to a job listing by EA, Marcus Lehto's Seattle studio is looking for a Design Director to manage the design team & design vision of a "new #Battlefield single player campaign experience" while embracing "the core tenets" of the franchise https://t.co/iqKW84dpKQ. pic.twitter.com/UEZdHVVvaW
— Battlefield Bulletin (@BFBulletin) June 27, 2022
EA’s new Seattle studio is hiring for the next Battlefield single-player campaign
The studio features Halo co-founder Marcus Lehto as a game director
EA is hiring developers to join its new Seattle-based studio in order to work on a future Battlefield single-player campaign.
According to the job listing, the studio is looking to build “rich, exciting stories with memorable characters and powerful experiences all in the Battlefield universe”.
The ad, which seeks a Design Director to helm the single-player portion of the series would “orchestrate the mission design, narrative, game mechanics, and systems to create the highest quality experience possible”.
This suggests that future entries in the Battlefield series, which EA is understood to be in the early stages of development on, could once again feature a full single-player campaign.
EA‘s new studio, which it formed last year, already boasts Marcus Lehto, who co-created the Halo franchise at Bungie and performed both art director and creative director roles, as a game director.
The studio is EA’s second in the area, alongside another new studio formed by former Monolith Productions head Kevin Stephens. That studio is expected focus on the development of open-world action-adventure games.
DICE isn’t stepping away from the series, its new general manager reaffirmed recently. Rebecka Coutaz, who joined the company last year, told GamesIndustry.biz that the studio has “no time” to pursue non-Battlefield projects as it looks to establish itself as a leading developer in the FPS market.
“We are only focusing on Battlefield 2042,” she told GI. “There is no time for anything else and this is what we want to do. In three years, we want to be the first-person shooter powerhouse that DICE deserves to be, and that is what we’re going for.”
Following a disappointing launch for Battlefield 2042, Coutaz said DICE has spent over six months “fixing and improving” the game to the point where it felt confident to launch its delayed first season of live content in early June, and she claimed the studio has received “good feedback”.
EA CEO Andrew Wilson claimed in May that the company remained committed to Battlefield 2042 for the long-term.