Deathloop’s first major update improves NPC behaviours and targets crashes

It’s available for PlayStation 5 and PC now

Deathloop’s first major update improves NPC behaviours and targets crashes

Bethesda has released the first major update for Deathloop.

Arriving a month after Arkane Lyon’s game released for PS5 and PC, it “improves several aspects of the gameplay experience, camera smoothness and NPC behaviors”.

Weighing in at approximately 5GB on PS5 and 11GB on PC, it also “resolves several issues” that could cause the game to crash, according to publisher Bethesda (see the full patch notes below).

On Twitter, one of the developers working on the game said the update also contains a new piece of environmental art in a semi-secret apartment in Karl’s Bay (accessible via the Pact of Smoke storyline).

A Deathloop update released last month targeted one of the stuttering issues some PC players have been experiencing since release.

In VGC’s 5-star Deathloop review, critic Jon Bailes called the title “one of the smartest and most outright entertaining games of the year.”

Romuald Capron stepped down as Arkane Lyon studio head earlier this month after almost 17 years at the company.

Deathloop Game Update 1 patch notes

PLAYSTATION 5
  • Added HDR calibration screen to UI options
  • Improved performance and stability when ray tracing is turned on
  • Improved NPC pathing and reactions to the player
  • Added an indicator of poor connection quality in the upper right of the screen (resembles a speedometer with an exclamation point)
  • Improved the content of PS5 Activities & Game Help systems
  • Improved vibrations on DualSense controller
  • Improved audio mix quality
  • Fixed laser mines, turrets and fireworks behavior for both Colt and Julianna players
  • Fixed unlock issue with “Oops” and “Deathday Suit” trophies
  • Fixed issue that could cause Colt’s progression to be reset even if player chose ‘no’ on confirmation
  • Fixed crash issue when a player unlocks a feat using Havoc while playing as Julianna
  • Fixed Aleksis Dorsey reactions, making him easier to identify among his party guests
  • Fixed issue that was causing assassinations to glitch sometimes while playing as Julianna
  • Julianna’s actions no longer directly unlock trophies for Colt
  • Julianna players will no longer hear radio conversations meant for only Colt
  • Fixed issue with leaning inconsistency (inputs will no longer be ignored sporadically)
PC
  • Fixed issues that were causing dropped frames and hitches in camera movement
  • Added support for Nvidia DLSS
  • Added support for Sony DualSense controller audio
  • Added an indicator of poor connection quality in the upper right of the screen (resembles a speedometer with an exclamation point)
  • Improved performance and stability, especially with ray tracing
  • Improved NPC pathing and reactions to the player
  • Improved audio mix quality
  • Fixed laser mines, turrets and fireworks for both Colt and Julianna players
  • Fixed issue with mouse wheel. Using the mouse wheel to switch between weapons will now work properly and will not cause weapons to be dropped.
  • Fixed unlock issue with “Oops” and “Deathday Suit” achievements
  • Fixed issue that could cause Colt’s progression to be reset even if player chose ‘no’ on confirmation
  • Fixed crash issue when a player unlocks a feat using Havoc while playing as Julianna
  • Fixed Aleksis Dorsey reactions, making him easier to identify among his party guests
  • Fixed issue that was causing assassinations to glitch sometimes while playing as Julianna
  • Julianna’s actions will no longer directly unlock achievements for Colt
  • Julianna players will no longer hear radio conversations meant for only Colt
  • Fixed issue with leaning inconsistency (inputs will no longer be ignored sporadically)
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