Death Stranding Director’s Cut is ‘coming soon’ to PlayStation 5

Kojima Productions’ title is making the jump to Sony’s latest console

Death Stranding Director’s Cut is ‘coming soon’ to PlayStation 5

Kojima Productions has confirmed that Death Stranding will be released for PlayStation 5.

Death Stranding Director’s Cut was announced during Summer Games Fest Kickoff Live on Thursday.

The game is coming to Sony’s console “soon” and show host Geoff Keighley said he understands the full reveal is “just weeks away”.

The game’s director, Hideo Kojima, also appeared as a special guest to talk a little about his current design philosophy and how it has been impacted by recent world events.

“In the past, about creating things, I was always thinking about what could happen in society in 5, 10 or 20 years. It was like predicting the future and adding the entertainment essence. And that’s how I always created.

“But this time, it came much too soon. The reality came much too soon, especially on Death Stranding. So, I’ve changed how I think and create now.

“I’ve really been thinking about this. Because it is entertainment, it has to be fun. I also want to give the player something to learn as well. But since the era is catching up so quickly, it is really not just fiction anymore.

“So, I’ve been rethinking my creative process. I guess all creators are thinking the same way. It’s almost similar to what happened after 9/11, considering which direction we should go with entertainment. I think that is a big assignment for us.”

Death Stranding Director’s Cut is ‘coming soon’ to PlayStation 5

Kojima Productions confirmed in October 2020 that it was staffing up for a new game project and its art director said this March that the project was likely to be revealed relatively soon.

Keighley asked Kojima during Thursday’s show if he could offer any details on his next game.

“I can’t say specifically,” he responded. “It won’t be like the past, it won’t be one step at a time. It’s a drastic change, just like after 9/11, we have to adapt and think about new ways of creating, as entertainment can’t fall behind.

“I have to think about what’s going to happen in the future. If it was something like an alien coming into my game, it wouldn’t matter much about the state of the world. We could just make up any concept or ideas. But I always want to put some societal elements as a base into the game to introduce players to what’s happening and maybe they’ll think about it. Of course, all the while still be entertaining.

“With this speed of change, I need to really consider which prediction I make and which ways I introduce ideas to the player.”

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