Cyberpunk has dropped out of the PS Store chart, a month after taking No. 1

The CD Projekt Red title returned to PlayStation in late June

Cyberpunk has dropped out of the PS Store chart, a month after taking No. 1

Just a month after it was named the best-selling game on the PlayStation Store for June, Cyberpunk 2077 has dropped completely out of the platform’s top 20.

PlayStation published the PlayStation Store chart for July this week, and the CD Projekt Red title is absent from the top 20 best selling digital games in both the US and Europe, suggesting a steep decline since it was readded to the store.

Cyberpunk finally returned to the PlayStation Store on June 21, six months after it was pulled from sale due to its buggy launch state. However, Sony warned at the time that purchasing the game for base PS4 consoles “is not recommended”.

Cyberpunk 2077 had been unavailable on the PlayStation Store since December 17, 2020.

Following three delays, the highly anticipated RPG released on December 10 with a host of technical problems, most notably on PS4 and Xbox One, resulting in the title being pulled entirely from the PlayStation Store a week after its release.

Cyberpunk has dropped out of the PS Store chart, a month after taking No. 1
PlayStation Store’s best selling PS4 games for July.

Asked about the same situation in late March, CD Projekt’s SVP of business development, Michał Nowakowski, said Cyberpunk 2077’s absence from Sony’s digital storefront was possibly hurting sales across all platforms.

Asked to provide an updated sales forecast for the game, he didn’t offer a figure, but said sales would be heavily impacted by two major factors – the game’s PS5 and Xbox Series X/S release in the second half of the year, and its return to the PlayStation Store.

In June Sony Interactive Entertainment CEO Jim Ryan commented for the first time on Cyberpunk 2077’s removal from the PlayStation Store.

“This was a tough decision for us to make, but ultimately, we had to act in the interests of the PlayStation Community, and not knowingly sell a game that might result in a bad experience for them,” he told Axios.

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