Cyberpunk 2077’s sequel is aiming for ‘the most realistic crowds in any game’
‘Cyberpunk 2’ has huge ambitions when it comes to crowd tech, job ad reveals
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Job listings for the sequel to Cyberpunk 2077 have revealed that CD Projekt Red is aiming to deliver ‘the most realistic crowds ever seen in a video game’.
CD Projekt has recently posted a series of job openings for the upcoming RPG which gives the first indication of the ambition of the project.
While job listings are rarely completely accurate reflections of the finished games, one note in the listing for a lead encounter designer points to one of the milestones CD Projekt is looking to reach during development.
Among the daily responsibilities, successful applicants will be expected to “work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date.”
It’s unclear if this refers to something like Red Dead Redemption 2‘s conversation system, wherein every NPC could be spoken to, or if the developer is simply looking for more realistic general reactions to the player’s actions.
Development of the Cyberpunk 2077 sequel, which is codenamed Project Orion, is being headed by CD Projekt Red’s new North American arm, which has studios in Boston and Vancouver.
The studio has said the game’s development outside of Europe means Cyberpunk 2 will be more authentically American.
CD Projekt’s next game, The Witcher 4, was revealed during The Game Awards.
Speaking to VGC, The Witcher 4’s narrative director said CD Projekt knew the decision to change the series’ protagonist would be controversial with some fans, and that the team wants to prove it was the correct choice for the game.