Cyberpunk 2077 patch 1.31 is available now for all platforms
Title update includes gameplay, quest and open world fixes, plus visual and UI improvements
CD Projekt Red has rolled out Cyberpunk 2077 patch 1.31 for consoles, PC and Stadia.
The latest title update includes a number of gameplay, quest and open world fixes, plus visual and UI improvements, all of which are listed below.
CD Projekt Red said that the issues addressed in the new patch, which also optimises GPU memory on PlayStation consoles, did not affect all players.
Cyberpunk 2077’s 1.3 update released in mid-August and was billed as the game’s “biggest one to date”.
Key features included a zoomed out mini-map making it easier to navigate Night City and a new button enabling players to reallocate Perk points on a character’s skill tree relatively cheaply.
It also introduced Cyberpunk 2077’s first DLC in the form of several free cosmetic items – two new jackets, a new car, and a Johnny Silverhand alternative appearance.
Nearly a quarter of CD Projekt’s development staff (160 people) are now working on Cyberpunk 2077’s first expansion, the company revealed this month.
It also said it couldn’t guarantee that Cyberpunk 2077’s new-gen console versions will be released this year as planned, though it’s still targeting a late 2021 launch.
Cyberpunk 2077 patch 1.31 notes
Gameplay
- Fixed an issue where after upgrading an item with a quest tag, the base version of said item wasn’t removed from the inventory.
- Fixed an issue where weapon reload speed perks slowed down reload time.
- Corrected the height of the charged jump.
- Adjusted enemies’ stealth detection speed dependent on game difficulty.
- V will no longer get stuck in falling animation when crashing a motorbike while also having “The Rock” perk.
Quests & Open World
Disasterpiece
- Fixed an issue where Judy didn’t spawn in her van on Jig-Jig Street.
These Boots Are Made for Walkin’
- Thorton Galena “Rattler” will no longer become invulnerable after the quest is completed.
Beat on the Brat
- Fixed an issue where the quest could reactivate with the objective “Go to the final fight” on saves made on game version 1.22.
With a Little Help from My Friends
- Fixed an issue where the objective “Wait for the nomads” could persist on the screen long after player’s arrival at the junction.
- Fixed an issue where it wasn’t possible to interact with the nomads to discuss the plan.
The Nomad
- Fixed an issue where player’s car could get stuck between a blockade and a guardrail, preventing them from returning to the car and blocking progress.
Visual
- Fixed an issue where roads after rain did not look wet, which was the result of ongoing work on the Wet Surfaces System. In 1.31 wet surfaces should look more detailed than they did even before the issue occurred.
- Removed hair and/or eyebrows in cases where they were set to “off” in earlier game versions.
- Fixed an issue where shooting with a Tech weapon caused a momentary blinding light.
- With a Little Help from My Friends — fixed an issue where Carol was missing her tablet or sitting in the air during a scene.
UI
- Returned missing descriptions in Overheat and Short Circuit quickhack tooltips.
- Returned missing descriptions for Backpacker, Resist!, Osmosis and Footloose clothing mods.
Miscellaneous
- Fixed an issue where players couldn’t claim in-game Registration Rewards due to the error: “A network error has occurred. Please try again later”.
Console-specific
- [PlayStation] GPU memory optimization.