City maps and ‘new ways of travelling’ are coming to Starfield
Bethesda aims to release significant updates for the game roughly every six weeks
Bethesda has teased plans to introduce city maps and “new ways of travelling” in Starfield.
In a Reddit post accompanying the game’s latest minor patch (full details below), the studio said that going forward, it aims to roll out significant new features and fixes every six weeks or so.
“We’ve been hard at work on many of the issues you’ve posted, and expect an update early next year that will include a large number of ‘in-progress’ quest fixes as well as FSR3 and XeSS,” it wrote.
“Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we’ve built a new system to correct those without you having to roll back your save.
“We’re also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!),” Bethesda continued. “These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks.
“If something can be done in a smaller hotfix in between (like the asteroid), and we feel it’s safe, we’ll get one of those out as well. Safe is the key here. We do take a lot of time to test even the smallest change in a game this large and dynamic.”
STARFIELD UPDATE 1.8.88
- Addressed an issue that would cause space matter to become stuck to player’s ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.
- Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.
- [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.