CD Projekt says Cyberpunk 2077’s performance has reached ‘a satisfying level’
Future patches will target game systyem improvements and bugs, says CEO
CD Projekt has said it believes Cyberpunk 2077‘s performance has now reached a “satisfying” level, following six months of patches designed to improve the game from its much-criticised launch state.
CEO Adam Kiciński commented during a WSE Innovation Day conference (via TVN24) that the developer now feels it is able to dedicate more attention to improving other elements of the game, such as common complaints around game systems and features.
The majority of the company’s 600 employees will continue to work on updates to Cyberpunk 2077 and the new-gen console version planned for release later this year, he said.
“We have reached a satisfying level in this regard,” the CEO said regarding the current stability and performance of the game.
“We have also been working on improving the overall quality, which we are also quite happy about. Of course, we also removed bugs and visual glitches and we will continue to do that,” he said. “Over time, we will also be introducing improvements to the general game systems that players have highlighted.”
Cyberpunk 2077 finally returned to the PlayStation Store this week, six months after it was pulled from sale due to its buggy launch state. However, Sony has warned that purchasing the game for base PS4 consoles “is not recommended”.
Cyberpunk 2077 has been unavailable on the PlayStation Store since December 17, 2020.
Following three delays, the highly anticipated RPG released on December 10 with a host of technical problems, most notably on PS4 and Xbox One, resulting in the title being pulled entirely from the PlayStation Store a week after its release.
At the time, CD Projekt pledged to improve the title with future patches – it said March 2021’s 1.2 update included over 500 improvements – but also said customers not wanting to keep the game could opt for a refund.
Asked about the same situation in late March, CD Projekt’s SVP of business development, Michał Nowakowski, said Cyberpunk 2077’s absence from Sony’s digital storefront was possibly hurting sales across all platforms.
Asked at the WSE Innovation Day conference how the return to PlayStation had affected sales of Cyberpunk 2077, vice president Piotr Nielubowicz said the company had a policy of not providing detailed sales data outside of key milestones.
“We provide data when they reach milestones or accumulate to a specific amount,” he said. “Therefore, now we will not comment on these results after two days.”
Microsoft confirmed this week that it will soon end its no questions asked refund policy for digital copies of Cyberpunk 2077.
Unlike Sony, Microsoft chose to continue selling the game, albeit with a warning which still states “users may experience performance issues when playing this game on Xbox One consoles until this game is updated”.