Bloodstained publisher says it will fix Switch performance issues ‘by end of November’

Improvements planned via two patches, 505 confirms

Bloodstained publisher says it will fix Switch performance issues ‘by end of November’

Bloodstained: Ritual of the Night’s graphical and performance updates will be released by the end of November, according to the game’s publisher.

In a new Kickstarter update, 505 outlined plans for the long-awaited patch, which it said will be released across two separate updates and will target load times, input lag, visual fidelity and particle effects.

The first update will contain “the vast majority” of the improvements, it said. The second update will improve performance with “a couple of especially troublesome areas and enemies.”

After the Switch upgrade is live, focus will shift to a handful of assets and enemies that the developer wants to improve, it added.

Ritual of the Night producer, Koji Igarashi recently suggested that performance issues present in the Switch version of the game at launch were the result of the logistical challenges of studio outsourcing.

“When you’re working with an outsourced studio, it can be difficult to match the quality line when things changed,” he said.

“With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it’s difficult to reach.”

Bloodstained Switch Update Improvements

  • Visual Fidelity – The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.
  • Loading Times – Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.
  • Particle Effects – We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.
  • Input Lag – Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.
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