Battlefield 5 update ‘improves weapon damage models’

It also removes passive enemy spotting and includes fixes for performance issues

DICE has released a new Battlefield V update designed to improve weapon damage models.

The hotfix, which is detailed below, arrives shortly after the release of Battlefield’s 5.2 update which rebalanced most of the game’s weapons, further tuning them based on data collected and recent player feedback.

“There are standards of quality that have not been met with parts of this update,” DICE recently said of update 5.2. “To the folks who have spent the week sharing constructive feedback, we’re grateful. Keep being engaged, and continue to share your thoughts with us once you’ve gotten hands on with these changes.”

The latest update also removes passive or 3D spotting, meaning on-screen enemy acquisition icons no longer pop up when opponents appear in a players’ periphery vision, and includes fixes for performance issues that emerged as a result of update 5.2.

Last week DICE released Battlefield V’s latest map, Wake Island, and the title’s delayed custom games feature, Community Games.

Publisher EA recently confirmed that the Battlefield 6 release date will fall between April 2021 and March 2022.

Battlefield V update 5.2.2 notes

Weapon changes

ZK-383, EMP, MP40, STEN:

  • Improved damage model from 4-11 to 4-10 BTK

Light Bolt ZK-383, MP28, M1928A1, Suomi:

  • Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model
  • Increased Vertical Recoil by 25%, and Horizontal Recoil by 60%‏‏‎ ‎Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update.

Type 100:

  • Improved damage model from 5-12 to 5-10 BTK

StG 44:

  • Improved damage model from 5-8 to 4-8 BTK

Sturmgewehr 1-5:

  • Improved damage model from 6-9 to 5-9 BTK
  • Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%

M1907 SF:

  • Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

Breda M1935 PG:

  • Improved damage model from 5-6 to 4-6 BTK

KE7, Type 97, Bren Gun, Lewis Gun:

  • Improved damage model from 5-8 to 4-8 BTK

LS/26:

  • Improved damage model from 4-11 to 4-9 BTK

FG-42

  • Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26

VGO, MG 42:

  • Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
  • Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%
  • Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets

Turner SMLE, MAS 44:

  • Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage

Ag m/42:

  • Increased rate of fire from 300 to 360 rpm
  • This should better balance the Ag m/42 against the MAS44 and Turner SMLE‏‏‎ ‎

The full list of weapon changes is visible here (changes from the current version are highlighted in Green for ease of access).

UI Changes:

  • Removed the 5.2 enemy acquisition icons when not looking directly at an enemy player, but who are inside your field of view – See the change here
  • Reduced the range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.
  • Reduced the angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6° – See the change here
  • Improved soldier icon occlusion a to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen – See the change here
  • Fixed some issues with smoke grenades not blocking enemy icons consistently – See the change here
  • Reduced the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.
  • Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.

Performance

  • Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle

Stability

  • Multiple crash fixes that we hope will improve overall game stability
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