Assassin’s Creed Valhalla update adds a one-handed sword, Siege of Paris dated

The game’s second expansion will launch in mid-August

Assassin’s Creed Valhalla update adds a one-handed sword, Siege of Paris dated

Assassin’s Creed Valhalla’s The Siege of Paris expansion will launch on August 12, Ubisoft has confirmed.

The release date was announced alongside details of Assassin’s Creed Valhalla title update 1.3.0, which will arrive on July 27 at 8am ET / 5am PT / 1pm BST / 2pm CEST / 10pm AEST.

Featuring new weapons, abilities, gear and skills to take on fresh enemy types, The Siege of Paris will retell the Viking invasion of France in 845 AD.

“The Siege of Paris will also mark the return of Infiltration Missions, directly inherited from long-time, fan-favourite Black Box Missions,” according to Ubisoft. “Here, players will have the liberty to choose the best way to eliminate their designated target.”

Title update 1.3.0 will include the Sigrblot Festival, a time-limited event running from July 29 until August 19. Players will be able to unlock exclusive rewards, including a previously teased one-handed sword, by participating in activities and quests.

To take part in the Sigrblot Festival, players need to reach England and complete one of the first two narrative arcs (Grantebridgescire or Ledecestrescire) and be at least Settlement Level 2.

As previously reported, title update 1.3.0 will introduce level scaling, enabling players to adjust enemy difficulty levels.

Assassin’s Creed Valhalla update adds a one-handed sword, Siege of Paris dated
Assassin’s Creed Valhalla’s Sigrblot Season roadmap

It will also include a skill tree update, fresh skills, plus a host of improvements and bug fixes (see the full patch notes below).

The update will weigh in at 23.79 GB (Xbox Series X|S), 17.72 GB (Xbox One), 6.85 GB (PS5), 15.3-24.5 GB (PS4, varies by region) and 20.4-31.37 GB (PC, main game– season pass).

A new River Raids map pack will be included in an additional update later in the season, featuring destinations spread across the rivers of France and Ireland.

Assassin’s Creed Valhalla’s first major expansion, Wrath of the Druids, launched in May. Earlier this month, Ubisoft said it expects to surprise players with Assassin’s Creed Valhalla’s second year of expansions.

Assassin’s Creed Valhalla update 1.3.0

NEW CONTENT

The Siege of Paris – Expansion 2
Added support for The Siege of Paris, preparing the game for the expansion release on August 12. (a separate download is required on release day.)

Sigrblot Festival

  • Sigrblot Festival is a new time-limited event from July 29-August 19.
  • Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
  • Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.

Level Scaling

  • We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:
    • Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
    • Default = Lower enemies are brought up to 30 power levels under the player’s level (How the game is intended to be played).
    • Constant = Enemies will be at least the same power level of the player.
    • Harder = Enemies will be 20+ power levels above the player.
    • Nightmarish = Enemies will be 50+ power levels above the player.
  • Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.

Skill Tree Update

  • The Skill Tree has improved visibility for new skills added throughout the post-launch.
  • We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).

New Skills

RAVEN
• Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). • Thrill of War: Gain adrenaline as long as you remain in conflict.

BEAR
• Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. • Idunn’s Heart: Passively regenerate recent health loss after a short delay.

WOLF
• Survival Instinct: When at less than a third of health, hold -> for partial healing (Exchange adrenaline for health). • Wolf Warrior: Your damage increases the lower your health.

GAME IMPROVEMENTS

WRATH OF THE DRUIDS – EXPANSION 1

Addressed:

  • Priest’s body would be missing in Flann Over Ireland.
  • Cage cannot be opened to free the prisoners in Tuam caves.
  • Only minor runes inside chests in Ireland.
  • Shelf not movable in Cashelore.
  • Cutscene didn’t start when sieging the church in The Scourging of Snakes.
  • Couldn’t confirm kill on The Ash.
  • Missing sound and subtitles within Wrath of the Druids.
  • King’s Pass not collectible if the Raid is not also completed at the same time.
  • Couldn’t collect the prison key in Courting the Kings.
  • Barid vanished in Flann Over Ireland.
  • Thorstein teleported back to the cave in the Snaring Thorstein.
  • Couldn’t progress when the Puca was killed in Into the Fog.
MAIN GAME

Quests, World Events, and Side Activities

Addressed:

  • Infinite Loading screens during various quests.
  • Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events.
  • Faravid wouldn’t get on the horse in This Son of Jorvik *This Son of Jorvik indeed*
  • Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.
  • Couldn’t fight Leofrith in Heavy is the Head.
  • Sigurd didn’t follow Eivor in A Brother’s Keeper. *More like A Brother’s Leaver*
  • Objective didn’t appear in Twists and Turns *this is how the turn tables*
  • Issues interacting with Petra in the settlement.
  • Eivor died upon arrival in Hordafylke in The Road to Valhalla.
  • Hunter House world event didn’t trigger.
  • Hunter & Warlock NPCs missing for The Plight of the Warlock.
  • The Banshee world event couldn’t be started or completed.
  • Couldn’t progress in the Mistress of the Iron Wood world event.
  • Couldn’t interact with the seer in Of Blood and Gods.
  • Reaching Hunwald’s house didn’t update the Homecoming quest objective.
  • The boss didn’t take damage at the start of Extended Family.
  • Hunwald was un-interactable during the Salve for a Fresh Wound.
  • Map marker appeared out of bounds in Fiery Ambush.
  • Couldn’t interact with Soma or Guthrum in Holy Day.
  • Players desynced at the start of the fight in King Killer.
  • Couldn’t confirm kill in the Reaver of the South.
  • Couldn’t complete The Lost Drengir of Ragnar Lothbrok.
  • Guthrum didn’t move in Kingdom’s End.
  • Couldn’t collect the key from a body during Pilgrimage to St. Albanes.
  • Edmund was missing in Puppets and Prisoners.
  • Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.
  • NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.
  • Stuck between Binding Fate and Of Blood and Gods. *A Binding Fate, indeed*
  • Black screen during Baker’s Plaint.
  • Couldn’t interact with Halfdan in War in the North.

Graphics, Audio, and Animation

Addressed:

  • Various graphics and lighting issues.
  • Various animation and clipping issues.
  • Various issues with missing SFX.
  • Various issues relating to Audio Menu Narration.

River Raids, Jomsvikings, Raids

Addressed:

  • Appropriate rewards not being provided after completing a Raid.
  • Rations not healing the proper amount of health for Jomsviking.

Mastery Challenge

Addressed:

  • Ability to access restricted areas in Mastery Challenge.
  • Guards could be unreachable in Mastery Challenge.
  • Player being detected from a stealth bush in the Wenlocan Raven trial.
  • Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest.
  • Unlocked medals remaining after loading an older save game.
  • Trouble entering stealth mode in some bushes.

Gameplay, Combat, and AI

Addressed:

  • Fire weapons not setting NPCs or combustibles on fire.
  • Enemies not taking proper damage from level 2 Incendiary Powder Trap ability.
  • NPCs no longer attacking if they were ambushed by a snake. Snake 1, Human 0
  • Extended flail combo dealt more damage than intended.
  • Sickle Combo Attacks didn’t register properly.
  • Various issues with the Viking Salute ability.
  • Various issues causing the extended flail combo to do more damage than intended.
  • Ostara items missing following Title Update 1.2.2.1.

World

Addressed:

  • Instances where Eivor, NPCs, or the long ship would get stuck.
  • Instances with misplaced or floating objects or textures.

User Interface/HUD

Addressed:

  • Numerous UI/HUD issues.
  • Numerous localization issues.
  • Trouble exiting Photo mode using the ESC button.
  • Some icons not adapting for color-blind modes.
  • Silver Booster not applying correctly when looting low value items.

System

  • Benchmark is not functional when the game path contains non-ASCII symbols.

Performance and Stability

  • Improved performance and stability.
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