Analysis: Call of Duty Warzone’s developer has grown by nearly 50% in a year

Raven has hired over 100 people in 12 months as it transitions into a standalone super studio

Analysis: Call of Duty Warzone’s developer has grown by nearly 50% in a year

The extent of Call of Duty Warzone developer Raven Software’s recent hiring spree has been highlighted, with VGC analysis suggesting the studio has hired over 100 staff in less than a year, with at least 40 more roles still set to be filled.

Raven’s 100+ hires since August 2020 include at least 12 producers, nearly 40 programmers and testers, over 30 artists and animators, 10 designers and more.

Notably, Raven recently hired Far Cry 6’s game director Ted Timmins as a new creative director for Warzone, Respawn’s lead animator Manuel Torres Pineda, plus William Fine, who was a senior producer on Epic Games‘ own battle royale sensation Fortnite.

The hiring figures are based on public LinkedIn profiles and suggest Raven could have grown by nearly 50% in the last 12 months, as it staffs up in an attempt to satisfy the explosive growth of Call of Duty’s free-to-play shooter.

Analysis: Call of Duty Warzone’s developer has grown by nearly 50% in a year
Raven has grown by nearly 50% in the last year, according to LinkedIn data.

Activision’s battle royale game has been a smash hit since its March 2020 launch, attracting six million players in 24 hours15 million in three days30 million in 10 days50 million in one month85 million in nine months, and 100 million in 13 months.

To cope with the demands of its ballooning player base, Raven – which since 2010 has acted as a support studio for every premium Call of Duty game – has been on a major recruitment drive, as it attempts to evolve into a true standalone series studio.

According to Raven’s company profile on LinkedIn, around 350 people currently list the developer as their place of employment. Analysis of these profiles shows that at least 100 of these employees (listed below) joined in the past year, which tallies with the credits for 2020’s Black Ops Cold War, which listed around 250 employees in its credits.

In 2015, a company photograph (see below) taken during celebrations for Raven’s 25th anniversary showed around 150 employees, which suggests that it could have doubled in size in six years.


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And the company is currently advertising a further 41 open positions, which could take its total number of employees to well over 400 – potentially near-tripling its staff count compared to 2015.

Creative director Amos Hodge told VGC in a Warzone interview published in April that the studio was “hiring like crazy” in response to the game’s explosive growth, but suggested that it would also continue to contribute to premium Call of Duty games.

“We have jobs posted all over the place and we’re looking for new talent,” he said. “If any of your readers out there are interested… we have more ideas than we can do!

“Warzone was a smash hit success. All the studios are helping on it, but it’s also additional to our normal Call of Duty schedule. We have a normal Call of Duty schedule and this is on top of that, so we’ve had to grow really fast.”

Analysis: Call of Duty Warzone’s developer has grown by nearly 50% in a year

During its Q1 2021 earnings call in May, publisher Activision confirmed it was planning to triple the size of “certain franchise teams” compared to their sizes in 2019. This would entail the hiring of some 2,000 developers across the entire company, during the two-year period beginning in 2020.

VGC understands that virtually every internal studio at Activision is now working on Call of Duty.

Raven has ambitious plans for Call of Duty Warzone this year. As first revealed by VGC, the studio is planning to debut an entirely new game map alongside this year’s (currently unannounced) premium franchise instalment, which will be called Call of Duty: Vanguard.

The new Warzone map will be the series’ largest and most ambitious to date, sources told VGC, and is currently planned to coincide with the release of the new premium game, rather than arriving months later like Black Ops Cold War’s Verdansk 84 did.


The list: Raven’s Warzone hiring spree

Name (previous employer) – Date hired

  1. Anthony Pitts (Bungie), senior environment artists – Aug 20
  2. Becka Aigner, QA tester – Aug 20
  3. Duncan Chetrafilov, QA tester – Aug 20
  4. Joshua Kierzek, QA analyst – Aug 20
  5. Joshua Frederick, QA tester – Aug 20
  6. Kyle Peplow (Ubisoft), senior software engineer – Aug 20
  7. Aron Hartigan (Activision), QA tester – Sep 20
  8. Riley Shumway, QA tester – Sep 20
  9. Seth Glaser, associate gameplay programmer – Sep 20
  10. Daedra Christopher (343), level designer – Oct 20
  11. Kamron Egan (EA), senior software engineer – Oct 20
  12. Theo Tsapakos (WB Games Boston), online engineer – Oct 20
  13. Aaron Chrystal, associate weapons animator – Nov 20
  14. Alexis Barth (Ubisoft), community manager – Nov 20
  15. Courtney MacKenzie Ouellette (NeatherRealm), associate producer – Nov 20
  16. Brian Marquez (Adult Swim), associate producer – Nov 20
  17. Dominic Camargom, lead gameplay engineer – Nov 20
  18. Ian Anderson (Infinity Ward), associate artist – Nov 20
  19. Matthew Ventures (Epic), gameplay engineer – Nov 20
  20. Mike Parilla (High Voltage), associate producer – Nov 20
  21. Steven de la Torre, UX technical designer- Nov 20
  22. Victor Tafolla (Wargaming), production coordinator – Nov 20
  23. Elijah Sheggeby (Activision), QA tester – Dec 20
  24. Mike Cook (Activision) QA tester – Dec 20
  25. Mike Heflin (High Voltage), producer – Dec 20
  26. Nathan Hernandez (Tenacious), technical animator – Dec 20
  27. Alexander Rose, QA tester – Jan 21
  28. Britt Brown, operations manager – Jan 21
  29. Benjamin Lishka (Naughty Dog), lighting artist – Jan 21
  30. Evan Avillanoza (Activision), QA tester – Jan 21
  31. Faith Daignault (Bluepoint), junior animator – Jan 21
  32. Jeff Degenhardt (Hanger 13), lead environment artist – Jan 21
  33. Josh Merriman, QA tester – Jan 21
  34. McKenzie Burch, associate tech animator – Jan 21
  35. Nathan Laitinen, JR animator – Jan 21
  36. Nicholas Seccondro, associate tech animator – Jan 21
  37. Rahul Madhyan (Rockstar), associate tools engineer – Jan 21
  38. Robert Price, JR systems designer – Jan 21
  39. Sara Shoys, career development manager – Jan 21
  40. Stephan Williams (Bungie), VFX artist – Jan 21
  41. Tanner Steele (Ubisoft), software engineer – Jan 21
  42. Tyler Trombley, gameplay engineer – Jan 21
  43. Brandon Kidwell (EA), associate systems designer – Feb 21
  44. Caughet Zachery, associate producer – Feb 21
  45. Mitchell Ozanne, senior tech animator – Feb 21
  46. Seung Lee (InXile), senior gameplay animator – Feb 21
  47. William Fine (Epic), senior director, production – Feb 21
  48. Ben Lisle (High Voltage), UI artist – Mar 21
  49. Carina Nieto (NeatherRealm), associate producer – Mar 21
  50. Carlos Morales, QA tester – Mar 21
  51. Constantine Krystallis (Guerrilla), senior facial animator – Mar 21
  52. Elise Ganser (Epic), dev support engineer – Mar 21
  53. Emmet Ryan, senior systems admin – Mar 21
  54. Jacob Denny, audio designer – Mar 21
  55. John Wagner, QA tester – Mar 21
  56. John (J.J.) Williams (NetherRealm), senior systems designer – Mar 21
  57. Ken Morris (NetherRealm), associate producer – Mar 21
  58. Patrick Benassi (Blizzard), associate producer – Mar 21
  59. Reed Shingledecker (Infinity Ward), lead VFC artist – Mar 21
  60. Tibor Toth (Splash Damage), expert environment artist – Mar 21
  61. Jason Rhode (Activision), producer – Apr 21
  62. Chase Williams (Sony), producer – Apr 21
  63. Dickins Chong, associate designer – Apr 21
  64. Michael Egnew, technical animator – Apr 21
  65. Austin Bunker, associate operations engineer – May 21
  66. Austin O’Brien, associate community manager – May 21
  67. Bert Farache (EA), senior MP animator – May 21
  68. Bumjin Lee (EA), studio character artist – May 21
  69. Collin Quinn, gameplay UI engineer – May 21
  70. Dylan Burgess, JR environment artist – May 21
  71. Jessica Valdez (Activision), QA tester – May 21
  72. Jonathan Poulter, production coordinator – May 21
  73. Jordan Ruhala, JR audio designer – May 21
  74. Kyle Lanphere (Blizzard), associate producer – May 21
  75. Luke Nelson (Bethesda), senior lead online engineer – May 21
  76. Parker Miltsch, JR environment artist – May 21
  77. Armon Walker, production coordinator – Jun 21
  78. Autumn Prazuch, QA tester – Jun 21
  79. Codey Robinson, gameplay UI engineer – Jun 21
  80. Chris Holzworth, narrative designer – Jun 21
  81. Evan Gilbert (Activision), QA tester – Jun 21
  82. James Jenkins (Naughty Dog), environment artist – Jun 21
  83. Jared Krahn, rendering engineer – Jun 21
  84. Jason Schoonover (Starbreeze), senior level designer – Jun 21
  85. John Elhardt (Activision), QA tester – Jun 21
  86. Joon Kim (Hardsuit), concept artist – Jun 21
  87. Josh Kohn (Epic), associate producer – Jun 21
  88. Marwab Nazanda, gameplay UI engineer – Jun 21
  89. Matthew Hornback (Blue Sky), technical lighting artist – Jun 21
  90. Nicholas D’Alfonso, JR photogrammetry artist – Jun 21
  91. Rudrangshy Nandi, Jr gameplay UI engineer – Jun 21
  92. Savana Jonau (High Voltage), UI artist – Jun 21
  93. Chelsea Clasen, QA tester – Jul 21
  94. Clayton Rud (Activision), QA tester – Jul 21
  95. Gregory McDonald (Treyarch), lead asset artist – Jul 21
  96. Jarod Frank, JR VFX artist – Jul 21
  97. John Kennedy, associate concept artist – Jul 21
  98. John Plou, senior gameplay UI engineer – Jul 21
  99. Manuel Torres Pineda (Respawn), lead AI animator  – Jul 21
  100. Matthew Strack, multimedia specialist – Jul 21
  101. Ted Timmins (Far Cry 6), creative director – Jul 21
  102. Joshua Javaheri (Ghostpunch), outsourcing manager – Jul 21
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