AI game development: Split Fiction’s Josef Fares says developers should ‘work with and not against’ technology

The Hazelight boss thinks AI could have a bigger impact than the internet

AI game development: Split Fiction’s Josef Fares says developers should ‘work with and not against’ technology

Split Fiction and It Takes Two director Josef Fares has said that he thinks developers should work it AI rather than push against it, and called it “both scary and very exciting.”

Speaking to VGC, Fares said that believes advancements in AI could have a bigger impact on the world than the internet.

“We need to adapt to it,” Fares said when asked about the risk of AI in development. “If it’s part of the industry we should see how to implement it to see how we get better games. I can understand the fact that some people could lose their jobs but that goes for every new technology.

“Bad stuff and good stuff will come out of it. You can’t just close your eyes. I believe AI will have a bigger impact on the world than the internet had, eventually. It’s a long time until you can use it in an actual development, at least not at our place, maybe others can do it.”

AI has been a hot topic in the games industry in recent years, with concerns about generative AI leading to job losses, and potential plagiarism.

Take-Two Interactive CEO Strauss Zelnick recently said that not only does he think AI won’t lead to job losses, he believes it could lead to increased employment. He also said that he couldn’t think of any new guardrails that might be required to protect developers.

Split Fiction will be released on March 6 and will be published by EA.

Like its predecessor It Takes Two, the game will come with a pass allowing players to buy one copy of the game and play online co-op with someone else without having to buy a second copy.

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