A modder has been improving GTA Trilogy’s textures to make it look better
Project Texture Overhaul is trying to make San Andreas look more visually appealing
A modder has been trying to improve the Definitive Edition of GTA San Andreas by replacing a number of its most commonly occurring textures.
Modder nigeez is working on the GTA SA Project Texture Overhaul mod in an attempt to make the game look better than the version included in Grand Theft Auto: The Trilogy – The Definitive Edition.
The mod won’t be changing every texture in the game, but instead aims to improve the ones that are most likely to get the player’s attention.
This includes the main roads, which have a new asphalt texture at up to 4K resolution.
It also includes new pavements and tiling around San Fierro and Los Santos, and some new sand, dirt, mud, concrete and rock textures.
In all there are 85 completely new textures, and nigeez says there’s still “a lot more work to do” but that the project continues to be a work in progress.
Modders have continued to ‘fix’ all three games in Grand Theft Auto: The Trilogy – The Definitive Edition following the backlash after the remasters’ release earlier this month.
The collection was released with a significant number of technical issues, as well as “unintended” documents within its game files such as unlicensed music and developer notes. Rockstar temporarily pulled the game from its PC store and the console versions currently have the worst Metacritic user score ever.
Last week Rockstar published a statement apologising to fans for the state of the release game, and promised a series of updates to fix the problems.
The first of these updates came that same day in the form of a patch which fixed over 50 issues, including San Andreas’ unrealistic rain.