343 Industries head Bonnie Ross is leaving the Halo studio after 15 years

Ross announces she’s stepping down to attend to “a family medical issue”

343 Industries head Bonnie Ross is leaving the Halo studio after 15 years
DICE

343 Industries studio head Bonnie Ross has announced that she’s leaving the Halo developer.

In a message shared online, Ross said she’s stepping down after 15 years in charge of the studio in order to attend to a family medical issue.

Ross is also leaving Microsoft after more than 28 years in gaming at the company.

Update

Microsoft has restructured 343 Industries’ leadership team following the departure of studio head Bonnie Ross.

“While I had hoped to stay with Halo until the Winter Update, I am letting you know I will be leaving 343 and attending to a family medical issue,” Ross wrote.

“I am incredibly proud of the work everyone at 343 Industries has done with Halo Infinite, the Master Chief Collection, the Halo television series and so much more. It has been an honor to serve alongside the team for the last 15 years and to be a part of a universe that I love.

“Thank you to everyone in the Halo community for your support. Halo’s future is bright. I cannot wait for all of you to experience what we have in store – and to cheer alongside you, as a fan, at the Halo World Championship in October.”

343 Industries recently confirmed a fresh round of Halo Infinite content delays, as well as the cancellation of the game’s local split-screen co-op mode.

Campaign co-op, the Forge beta and Season 3 have all been pushed back, the studio confirmed in a development update this month.

Campaign co-op, which was previously targeting an August launch, will now arrive in November. So too will the Forge open beta, which was previously scheduled to arrive in September. And the game’s third season of content, Echoes Within, has been delayed until March 2023.

The split-screen couch co-op multiplayer which had previously been announced was also cancelled, with 343 reallocating studio resources “in order to improve and accelerate ongoing live service development, and to better address player feedback and quality of life updates”.

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