2K’s BioShock team is ‘recruiting like mad’ for the next series entry
Cloud Chamber has almost 30 openings to work on the game
The BioShock team at 2K studio Cloud Chamber is ramping up as it continues to work on the next entry in the critically acclaimed series.
“Cloud Chamber is currently recruiting like mad for game developers in two amazing locations: the San Francisco Bay Area (Novato, CA) and Montreal, Quebec,” according to its website.
The studio has 29 open roles across a range of disciplines including animation, art, design/scripting, production/management and writing.
2K announced in December 2019 that work had begun on a new entry in the BioShock series but it has been tight-lipped about the project over the past four and a half years.
BioShock 4 will take place in “a new and fantastical world”, according to an old job listing, and it’s been claimed that it’s set during the 1960s in a fictional Antarctic city called Borealis.
Cloud Chamber’s team includes a number of BioShock veterans, including design director Jonathan Pelling and creative director Hoagy de la Plante.
Pelling was a designer on the original game, as well as creative director at the 2K Australia team that assisted in the creation of Infinite’s floating world of Columbia, while de la Plante was involved in the original BioShock across multiple disciplines including level design, art and programming.
BioShock’s original director, Ken Levine, isn’t involved in the new game. He’s working on Judas, the debut title from fellow 2K studio Ghost Story Games, which Levine formed following the closure of BioShock and BioShock Infinite developer Irrational Games.
The single-player, sci-fi first-person shooter is expected to be released during 2K owner Take-Two’s current financial year, which ends in March 2025.