Sonic Superstars – How to beat the final boss
Find out how to beat Eggman in Egg Fortress Zone Act 2
How do you beat the final Eggman boss in Egg Fortress Zone Act 2 in Sonic Superstars?
It’s a question many Sonic fans will be asking, because this epic multi-stage boss fight is easily the hardest in the game.
It’s basically two boss fights in one, and dying at any point takes you right back to the start of the first fight, meaning it can be quite frustrating.
With our guide, though, you should be able to beat the final Eggman boss in Sonic Superstars, and do it in a slightly easier way than normal.
Warning: This article obviously contains spoilers for the final boss battle in Sonic Superstars. Don’t read on if you want to figure out how to beat it for yourself.
Sonic Superstars – How to beat the final boss – Phase 1
First and foremost, don’t worry about the timer going down.
The gimmick in this final stage is that Eggman has reversed time, which is why Act 2 involves going back through the Act 1 stage.
Because of this, the timer starts ticking down instead of going up like it usually does – but nothing happens when it runs out, so just ignore it.
The boss’s first phase is a giant robot that stands at the back of the room, firing missiles at you.
At first it seems obvious that you should be hitting the blue missiles, which directs them back at the boss, but every time you do this it simply bats them away.
That’s because you have to pick a direction – either left or right – and keep running that way until you’re behind the boss. This way, when you hit a blue missile, it’ll hit the boss in the back of the head.
In each phase of its attack, the boss will fire three rounds of missiles. This is enough time to run round the back and get ready.
Ignore the first round of missiles, and only bother with the second round if the blue missile is near you.
For the third round, watch which side the blue missile appears on as the boss is firing the missiles into the sky, then go that way to make sure you get the missile.
As soon as the missile hits the boss, start running to the right. It’s about to choose one of three attacks, and running at full speed is the best way to prepare for each of them.
If it brings up the giant glowing orange wall, quickly position yourself in front of a gap.
If you need to jump to get through the gap, jump as soon as the wall flashes to time the jump perfectly.
Its other two attacks are handled the same way – it’ll either use a big spiked arm to smash the floor, or it’ll lift part of the floor into the air.
As long as you’re running right at full speed, neither of these attacks will hurt you.
Both attacks are followed up by part of the floor falling away though, so keep running to the right and try to avoid the giant yellow sparks.
After six hits with blue missiles, the boss will start to explode as if you’ve beaten the game.
This is only the end of the first phase, though, so have a breather and watch the cutscene, and prepare for the harder second section.
Sonic Superstars – How to beat the final boss – Phase 2
After the cutscene, the boss will now be on the left side of the screen, following after you as you run to the right.
Keep running right at full speed and jumping over the walls as they come to you – it’ll try to slam its spiked hands into you but it’ll miss.
Eventually it’ll slowly wind back then and do an enormous swipe that almost covers the entire screen, but as long as you’re still running at full speed, it’ll just miss you.
Get ready for this, because as soon as the swipe ends the boss will be stunned, meaning you have a few seconds to run back and jump into the top of its head to damage it.
After this, the boss will try one of two attacks.
It might turn the gravity off, which will make your character start floating in the air.
Once you’re floating, it’ll then start sending a large number of yellow sparks towards you.
Stay to the right-hand side of the screen, be patient, and slowly move around to avoid the sparks. Before long the boss will give up and turn the gravity back on, then you can just start running to the right again.
For its other attack, it will start firing yellow lasers at you. These are a bit harder to avoid because they’re random.
Each laser will first appear as a harmless thin beam for a second or two. This will give you time to see where the attack will appear.
If the beam is on the bottom – and is therefore set to hit Sonic – then just as the thin beam disappears jump into the air. This will avoid the more powerful blast that follows.
This can take a couple of goes before you get the timing right.
After either of these attacks, the boss will likely try the spiky swipes again, so keep running to the right again and wait for that enormous swipe again so you can get another hit in.
As in the first phase, you need to hit the boss six times to defeat it, but once you’ve hit the boss four times, steam will start coming out of it, and it will switch to a different attack strategy.
This final attack involves large horizontal swipes with its arm. These can be a nightmare to avoid, but there’s a trick that means you don’t have to even deal with them at all.
As soon as you’ve delivered the fourth hit and the boss starts to walk towards you, activate your Clone power-up (the first once you unlock in the game after collecting the first Chaos Emerald).
This will send all your clones towards the boss, and with any luck, should last just long enough to deliver the final two hits, stunning the boss before it can even perform its swinging attack.
Congratulations, you’ve just beaten Sonic Superstars!