Modern Warfare 3 MCW loadout: How to unlock MCW and best class build

Get the best loadout for the MCW in Modern Warfare 3

Modern Warfare 3 MCW loadout: How to unlock MCW and best class build

MCW is an assault rifle that has been added to Modern Warfare 3 and this guide will tell you the best way to use it, and what class you should build around it.

The MCW is a new gun in the game, but old-school fans have already pointed out how similar it is to the legendary ACR from the original Modern Warfare 3, a real fan favorite.

But what kind of class should you build around the MCW? You’re probably also wondering how to unlock the MCW and what the best attachments for the MCW are, as well as the best gear and perks.

Fear not, read on in our Modern Warfare 3 MCW loadout guide and you’ll soon have an incredibly powerful loadout for the early meta game of Modern Warfare 3.


How to unlock the MCW in Modern Warfare 3

  • You unlock the MCW in Modern Warfare 3 at Level 44

If you’re looking for ways to level up quickly, you should check out our Modern Warfare 3 Double XP guide, which will show you everything you need to know about getting as much XP as you want as quickly as you can.


Modern Warfare 3 MCW Best Attachments 

  • Ammo: 5.56 Nato
  • Barrel: 16” MCW Cyclone
  • Optics: MK 23 Reflector
  • Rear Grip: RB Talon X3
  • Sight: Slate Reflector

The idea behind this build is to make the game much more lethal at medium to long range. A perfect gun for the type of typical engagements you’ll find in small-sided games like Team Death Match and Kill Confirmed, these attachments will mean you’re winning far more of those mid-range battles than you previously were. It’ll also make it much easier to handle.


Modern Warfare 3 MCW Best Perks and Equipment 

  • Gloves: Marksman Gloves
  • Vest: Gunner Vest
  • Gear: EoD
  • Field Upgrade: Trophy System

We’ve picked the Markman Gloves due to the advantage they give in those medium-range battles you’re likely to excel at with the MCW. You don’t massively need the reduced flinch, due to the speed with which the MCW wins these battles, but it’s a nice addition.

Trophy System and EoD are a bit of an option, but we like them especially considering how grenade-heavy the early meta game has been.

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