Kirby’s Return to Dream Land Deluxe Energy Spheres: Level 7 Dangerous Dinner locations
Here’s where to find every Energy Sphere in the seventh world
Kirby’s Return to Dream Land Deluxe has 15 Energy Spheres in its seventh level, Dangerous Dinner.
The level is split into three separate stages, each containing five Energy Spheres.
Since this is the final level in the game, some of these Energy Spheres are a little trickier than usual to find.
This guide will show you how to find every Energy Sphere in Level 7, Dangerous Dinner.
If you’re stuck on a different level, head to our Kirby’s Return to Dream Land Deluxe Energy Spheres location guide hub.
Kirby’s Return to Dream Land Deluxe – Level 7-1 Energy Spheres
Sphere 1
The first Sphere is easy enough to get. At one point you’ll hit a blue switch which makes a bunch of flaming balls of rock start falling down.
Just keep running to the right, collecting the key along the way, until you reach the end of this section, then you can unlock the door above you.
Sphere 2
After defeating Water Galboros in the miniboss fight, collect its Water ability. Head right and collect the key, then dash over the lava.
Because dashing with the Water ability creates water underneath you, you can skate safely along the lava’s surface while holding the key. This lets you unlock the door, which leads to another red star door.
In this room, leave the key alone at first, and concentrate on using Water to put out the fires of the left-most blocks on each row. This will let you create a staircase leading to the locked door, and the Sphere.
Sphere 3
In the section where you’re crossing the long bridge and giant lava monsters are jumping up to try and eat you, keep heading right until you see a bomb block surrounded by some steel blocks. Hit this with any attacking ability to reveal a red star door.
Inside, you’ll find a room with an enemy holding a key below you. The trick here is to hit certain switches to help the enemy reach the end. Hit the first, second, fourth and fifth switches, then wait at the seventh.
When the enemy hits the wall, time it so hitting the seventh switch lets it walk onto the moving platform. Then hit the eighth switch, kill the enemy, grab the key and get the Sphere.
Spheres 4 and 5
After you get the special Snow Bowl ability, bowl your way to the end of the stage, where you’ll see a giant volcano.
Bowl up to the top of it and you’ll make it freeze then shatter, revealing another star portal which leads to another Sphere Doomer battle.
Kirby’s Return to Dream Land Deluxe – Level 7-2 Energy Spheres
Sphere 1
The stage starts with you on a long platform that’s travelling downwards. Stick to the left if you can.
Eventually you’ll see the Sphere, guarded by four enemies. You might end up taking a hit in the process, but it’s easy enough to get at least.
Sphere 2
In the section where you’re going down a ladder and there are ninja enemies on the walls, inhale one of them and steal their Ninja ability, then float through the lava gap in the wall to reach a red star door.
Inside this door, there’s a platform suspended by a rope, and a big column of lava that only occasionally moves slightly, making a tiny gap at the top of the screen.
This is tricky, but you have to float to the top of the screen and then, just as you think the lava is about to drop, spit out air and immediately tap the action button to throw a knife at the rope, cutting it and freeing the Sphere.
Sphere 3
In the section where you collect the Hi-Jump ability before the walls start closing in on you, proceed upwards until you reach a section where the right-hand wall is moving back and forth, with some red stars in a gap above it.
When the wall moves back, use Hi-Jump at an angle to hit the central wall then bounce into the gap where the stars are. Repeat this when the wall moves back again and you’ll reach the Sphere.
Spheres 4 and 5
After you defeat Super Bonkers in the miniboss fight, steal his special Grand Hammer ability. Proceed with it until you reach a large stone lizard thing with four red Mario-style pipes on its shoulders.
Use the Grand Hammer to smash all four of these pipes and the crystal on the lizard’s head will shatter, revealing a fifth pipe. Use the Grand Hammer on this too and you’ll reveal another star portal, leading to another Sphere Doomer fight.
Kirby’s Return to Dream Land Deluxe – Level 7-3 Energy Spheres
Sphere 1
In the section where you’re crossing the long bridge and five giant flaming balls are above you, you might be able to see the Sphere underneath you.
At the end of the bridge, use a downward attack ability (like the Mecha’s mines) to destroy the two stone blocks, allowing you to drop down and head back to the left to get the Sphere.
Sphere 2
In the area after you defeat Duboir, you’ll find a bunch of giant sun-like balls of fire floating in the sky. Float up to the very top-right of this area and you’ll see a red door occasionally peeping out from behind one of the larger suns.
Enter this door and you’ll enter a skill-based room where you have to use two giant spiked boots to work your way round the room, bouncing off spikes and fire, until you reach the Sphere at the end.
Sphere 3
When you reach the section where you get the horn that fires the forcefield above you, ride the platform all the way to the top then keep an eye out for an enemy holding a key right at the very top of the screen.
As he falls, hit him with the forcefield to make him drop the key, then carry it through the star door into the next area. Carry it all the way to the top of this section, where you’ll find the locked door and the Sphere behind it.
Spheres 4 and 5
After you get the special Ultra Sword ability, progress until you reach an enormous volcano with a pulsing star on it. Use the Ultra Sword to destroy this volcano.
As you may have expected by now, this makes yet another star portal appear, leading to your final Sphere Doomer battle and the game’s final two Spheres.
For the locations of every other Energy Sphere in the game, head to our Kirby’s Return to Dream Land Deluxe Energy Spheres location guide hub.