Kirby’s Return to Dream Land Deluxe Energy Spheres: Level 6 Egg Engines locations
Here’s where to find every Energy Sphere in the sixth world
Kirby’s Return to Dream Land Deluxe has 21 Energy Spheres in its sixth level, Egg Engines.
The level is split into five separate stages, with each containing three, four or five Energy Spheres.
While some of these Energy Spheres are straightforward to find and collect, others need a bit more work.
This guide will show you how to find every Energy Sphere in Level 6, Egg Engines.
If you’re stuck on a different level, head to our Kirby’s Return to Dream Land Deluxe Energy Spheres location guide hub.
Kirby’s Return to Dream Land Deluxe – Level 6-1 Energy Spheres
Sphere 1
The first Sphere appears quite a bit into the stage, when you’re being fired around in barrels. When you reach the point where you can see the red star door underneath your barrel, don’t fire through the gap to the next one.
Instead, wait until the barrier closes, then deliberately fire Kirby into the side of it. This will knock him back and he’ll land at the door. Inside, it’s the same idea – use the barrel on the bottom-left to try and hit the moving barrier, so you can collect the Sphere.
Sphere 2
Once you get the special Monster Flame ability, proceed until you see a giant version of the wheeled bombs you’ve been encountering. Use the Monster Flame to destroy it.
This spawns another star portal, which leads to yet another Sphere Doomer fight, where the other two Spheres are your rewards.
Kirby’s Return to Dream Land Deluxe – Level 6-2 Energy Spheres
Sphere 1
You’ll need the Ice ability for this one. In the section with the giant crushers and the fire blocks, you’ll eventually see the first Sphere in the ceiling, enclosed by three fire blocks.
Stand on the crusher and, as it rises, quickly do your dash attack to freeze the fire blocks (a standing attack won’t reach them), destroying them and letting you reach the Sphere.
Sphere 2
Collect the Stone ability when you see it, because you’ll need it for the second Sphere. In the underwater section where you’re navigating past the spinning bladed wheels, you’ll see the Sphere in a gap at one point.
Swim above the Sphere and jump out of the water, then trigger the Stone ability while you’re in the air. You’ll crash back into the water, break the blocks and get the Sphere.
Sphere 3
After you defeat Dubior in the miniboss battle, steal its Spark ability then enter the door to the right. You’ll reach an area where you’re carried to the right in a moving platform.
As you move you’ll see bomb blocks above you. Hold Up and perform your Spark ability to hit the third bomb block – this sets off a chain reaction which reveals the Sphere when you get off the platform.
Sphere 4
Right after you get the third Sphere, you’ll enter the final area, where right away you’ll see a switch. Hit this to make a platform appear, with a key on it.
Grab the key and carry it all the way to the right, and use it on the locked door to grab the last Sphere.
Kirby’s Return to Dream Land Deluxe – Level 6-3 Energy Spheres
Sphere 1
This stage starts with a series of fast conveyor belt rides. In the second area, just after you bump into the Tetris-like block with the ticket under it, keep an eye out for a blue switch on the ceiling.
If you can jump and hit the ceiling as you pass by it, you’ll grab on and start a chain reaction which frees up the Sphere next to it.
Sphere 2
Shortly after you fight King Doo and Moundo, you’ll enter a room with a pink switch. As soon as you hit it, run as fast as you can to the right, because the platform that appears will start to sink again.
The second Sphere is linked to this platform, so it sinks along with it, meaning if you don’t grab it quickly enough it’ll drop off the bottom of the screen and you’ll need to kill Kirby to try again.
Spheres 3 and 4
When you gain the special Flare Beam ability, proceed with it until you reach a section with a load of small star platforms. Use your Flare Beam to hit and light up every platform on both sides of you (it might take a couple of attempts).
If you successfully light them all up in one go, you’ll spawn another star portal, leading to another Sphere Doomer fight.
Kirby’s Return to Dream Land Deluxe – Level 6-4 Energy Spheres
Sphere 1
In the first dark section which requires a candle to see better, collect the Hammer ability hidden by the blocks above the sword enemy.
Once you have the Hammer ability, drop back down, continue to the right and continue dropping down and right until you reach some steel blocks. Smash these with the Hammer ability to get the Sphere.
Sphere 2
You’ll still need your Hammer ability for this one. When you reach the star door in the dark section, ignore it and smash the blocks to the left.
Drop down into a green underwater tunnel which takes you to a secret door. Enter it and smash the blocks in your path to eventually reach the second Sphere.
Sphere 3
After you defeat Kibble Blade in the miniboss fight, steal its Cutter ability. Move to the right and you’ll see a blue switch next to a waterfall.
You can’t jump through the waterfall, so stand right next to it and charge up a Cutter attack, tilting the stick upwards to bend your shot and hit the switch. This clears the blocks behind you, revealing the Sphere.
Sphere 4
In the section after getting the third Sphere, proceed through the underwater tunnels until you reach a point where there’s a tunnel to the right with three stars in it.
This is the exit – ignore it, and instead swim downwards, where you’ll be taken through another tunnel leading you to the Sphere.
Sphere 5
In the section where the giant eels are trying to eat you, you’ll see a red star door next to one of the eels. Enter it quickly as the eel is retreating to avoid being eaten.
Inside is another dark area. Head to the right and swallow the enemy there to steal their Spark ability, then jump up and use the Spark to get the candle.
With the candle you’ll be able to see that there are a number of tunnels above you with bomb blocks guarding them. Head to the leftmost tunnel and fire a spark upwards to get the key that lets you reach the Sphere.
Kirby’s Return to Dream Land Deluxe – Level 6-5 Energy Spheres
Sphere 1
In the first section where the ceiling starts falling down in different shapes, keep count of how many times it falls. The fourth time should have spikes on it and force you to duck.
After this, run to the left and wait, because the fifth drop will have a gap on the left-hand side, and the Sphere is in this gap.
Sphere 2
In the section with the long conveyor belt at the bottom of the screen, one of the large enemies on the upper platforms is blocking a red star door. Use an ability like Mecha to take it out.
The door leads you to a small room. Pick up the key and throw it onto the conveyor belt, then quickly head back over the top and pick it up again on the other side to unlock the door guarding the Sphere.
Sphere 3
The next area has more ceiling drops again. This time, as the third drop is coming down, stand right in the middle of the screen (line up with the fencing behind you).
Jump as early as you can (even as the ceiling starts to drop), because the Sphere is high up at the top of a large gap in the middle, and it doesn’t stay there for long.
Sphere 4
At one point you’ll reach a section with a switch that releases another clear gem. Pick it up and you’ll turn invisible.
Continue heading downwards until you see a second row of clear blocks – walk through them and hit the switch to release the Sphere.
Sphere 5
The last Sphere appears during the final section where parts of the ceiling fall in even more elaborate shapes.
The Sphere is hard to miss here – as the ceiling starts falling in four separate pieces, it’ll appear ahead of the third piece.
For the locations of every other Energy Sphere in the game, head to our Kirby’s Return to Dream Land Deluxe Energy Spheres location guide hub.