How to pass the time in Dragon’s Dogma 2

Sun goes up, sun goes down…

How to pass the time in Dragon’s Dogma 2

Need to know how to change the time in Dragon’s Dogma 2? You’re only able to progress certain quests at a particular time of day in Capcom’s sprawling RPG, and with some failing a few days after picking them up, it’s best to complete the timely ones as quickly as possible.

One place where a time-gated quest can be found is likely to appear when you’re trying to get into Battahl. If you’re not at that point, you might want to know how to enter the Rose Chateua Bordelrie, which is loosely connected to the reason for the fancy clothes you might come across.


How to change the time in Dragon’s Dogma 2

Sitting on a bench to pass the time in Dragon's Dogma 2.

There are a couple of ways to change the time of day to suit your needs in Dragon’s Dogma 2. What you can’t do is change it at the push of a button: you’ll need to look for specific locations.

To  change the time of day in Dragon’s Dogma 2, look for an inn, a bench, an Oxcart stop, or a campfire.

These spots are few and far between in the field, but generally plentiful in towns and outposts, which is why venturing out as the sun sets is so dangerous for you and your pawns.

If you have your own Dragon’s Dogma 2 home, you can use this in place of an inn or campfire to regain lost health and get a couple of rewards from your main pawn too. You can also buy a round at a tavern to progress time to the next stage.

Each method of passing the time has a slightly different cause and effect, with the longer and more beneficial typically costing a pretty penny or two. Here’s a breakdown of how each time-passing method in Dragon’s Dogma 2 compares:

Benches

Dozing off on a bench progresses time to the next stage of the day. You can doze off on the same bench repeatedly to land at a specific time of day, but you won’t regain any lost health or reap any other kinds of rewards.

It’s a free option with more granular control than an inn or campfire, but it’s not without its downsides.

Inns, camps, and homes
Sleeping in a player-owned bed in Dragon's Dogma 2.

Sleeping at an inn or camp will give you the choice of progressing time either to the night or the following morning.

There’s less control over the time of day with this option, and it costs quite a bit of coin (or a camping kit) as well, but you’ll regain lost health and earn rewards as your main Pawn returns from other tasks beyond the rift.

When you get your own home in Dragon’s Dogma 2, you’ll be able to perform this without spending a penny.

Oxcart Stops

You can interact with the post of an Oxcart Stop to pass the time in Dragon’s Dogma 2 only if the carts aren’t currently running. This typically means standing there overnight and waking up when the carts resume operations in the morning.

So, what you’ll want to do is first figure out the time of day you need for the task at hand, then pick out the most efficient way to reach it.

If you need a pass from the morning to the night after fighting for your life in the woods, paying out for a stop at the inn is likely for the best. But if you’re just waiting for the sun to rise after bumbling around town, kipping on a park bench will probably do.

If you’re adventuring along the perilous roads, taking a peek at the full Dragon’s Dogma 2 map could help you avoid real danger. And if you’re stuck on a particular quest or confused about a certain system, our Dragon’s Dogma 2 guides hub could be worth a look.

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